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<blockquote data-quote="Lyxen" data-source="post: 8383614" data-attributes="member: 7032025"><p>You do realise, though, that all these are all based on options ? Feats are options and so is multiclassing. Hence a very easy way to avoid these problems, be careful which options you allow.</p><p></p><p>And I'm sorry, but if you allow them all, it's because you want powerful characters. Most of the feats (and in particular those used in these builds) are only there for pure technical power, they have nothing to do with the story or the roleplay. As for the multiclass, it's even worse. And don't even try to pretend that it's to explore new roles, I very much doubt that you have tried all the archetypes of all classes even in the PH. So all of this, under an often thin veneer of roleplay that is provided after the technical build is complete to "justify" it to DMs (some people must really think that their DMs are idiots for not seeing through this), is pure powergaming.</p><p></p><p>In our Odyssey of the Dragonlords, multiclassing is not allowed, because we all have really interesting archetypes (not in terms of power, but in terms of links to the campaign background), and we want to see them through. In most our campaign, level dipping (which, honestly, cannot be called anything else than powergaming) is not allowed either.</p><p></p><p>And because we all think non-human races are more fun and more varied, we have very few feats and almost no builds in play. So no, we do not want any more powergamer builds, thank you very much, especially since we almost do not have any in play anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Again, nothing wrong with powergaming, if it is what you like, but it's not in the core game, it's not the intent of the design as expressly worded by the devs, and if you do it, please be aware of it and be tolerant of people who play differently, not condescending because they are idiots not to reap every single shred of power from builds (that, in most cases, you have not even invented yourself). In our case, we are tolerants of powergamers (heck, we have some amongst our oldest friends), as long as they don't disrupt the game.</p><p></p><p>And back to Floating ASIs, it is just another option, just like feats and multiclassing, that is certainly not needed to enjoy the game unless you definitively want power on top of your story/roleplaying choices.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8383614, member: 7032025"] You do realise, though, that all these are all based on options ? Feats are options and so is multiclassing. Hence a very easy way to avoid these problems, be careful which options you allow. And I'm sorry, but if you allow them all, it's because you want powerful characters. Most of the feats (and in particular those used in these builds) are only there for pure technical power, they have nothing to do with the story or the roleplay. As for the multiclass, it's even worse. And don't even try to pretend that it's to explore new roles, I very much doubt that you have tried all the archetypes of all classes even in the PH. So all of this, under an often thin veneer of roleplay that is provided after the technical build is complete to "justify" it to DMs (some people must really think that their DMs are idiots for not seeing through this), is pure powergaming. In our Odyssey of the Dragonlords, multiclassing is not allowed, because we all have really interesting archetypes (not in terms of power, but in terms of links to the campaign background), and we want to see them through. In most our campaign, level dipping (which, honestly, cannot be called anything else than powergaming) is not allowed either. And because we all think non-human races are more fun and more varied, we have very few feats and almost no builds in play. So no, we do not want any more powergamer builds, thank you very much, especially since we almost do not have any in play anyway. :p Again, nothing wrong with powergaming, if it is what you like, but it's not in the core game, it's not the intent of the design as expressly worded by the devs, and if you do it, please be aware of it and be tolerant of people who play differently, not condescending because they are idiots not to reap every single shred of power from builds (that, in most cases, you have not even invented yourself). In our case, we are tolerants of powergamers (heck, we have some amongst our oldest friends), as long as they don't disrupt the game. And back to Floating ASIs, it is just another option, just like feats and multiclassing, that is certainly not needed to enjoy the game unless you definitively want power on top of your story/roleplaying choices. [/QUOTE]
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