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<blockquote data-quote="Lyxen" data-source="post: 8383654" data-attributes="member: 7032025"><p>And at our tables we chose to leave them just like we do with other options, and not ask for advice because we are not building technical characters that need a technical crutch to seem attractive to play.</p><p></p><p></p><p></p><p>They have everything to do, it's a power option, demonstrated as such.</p><p></p><p></p><p></p><p>I don't think I ever did something of the kind. I'm saying that when you don't want a powergame, it's reasonable to leave power options on the side, nothing more.</p><p></p><p></p><p></p><p>This is really funny because it demonstrates that it only opens options that were not considered before because they were not powerful enough for your taste. Because the Floating ASIs did not create any new option in terms of race/class. They only make options <u>that were here all along more palatable because now you have more power with them!</u></p><p></p><p></p><p></p><p>Please stop it with the strawmaning. We don't need these options, we don't need crutches to have race/class combination seem attractive. You do, hence it's powergaming. I don't ascribe something evil to this, so why are you doing it to yourself ?</p><p></p><p></p><p></p><p>And here you go, just to justify a +1 Technical power, you do exactly what I say, you invent a TECHNICAL build and you try to justify it with a story that anyone can invent in 3 seconds. The only person that you are fooling here is yourself, you know, because I chose to play a halfling warlock, an extremely satisfying character, by the way, but without these bonuses years ago.</p><p></p><p>So nothin hampers you except the POWER that you need from th Floating ASIs. In short, only one word for it, powergaming.</p><p></p><p></p><p></p><p>Why ? Because you like the power of the +1. Powergaming, this has NOTHING to do with story or roleplaying.</p><p></p><p></p><p></p><p>And why are you struggling ? The difficulty is not set beforehand by an unforgiving DM who decides to kill characters if they lack a +1, or at least I hope your DM is not like that. Ours certainly are not. Moreover, considering that this +1 has really had a statistical effect over a few games is mathematically fallacious. Pure luck has a much greater influence over the few rolls that you are doing in a given session anyway, and you are much more likely to die from bad luck than from a missing +1...</p><p></p><p></p><p></p><p>And you don't think that it's a problem ?</p><p></p><p></p><p></p><p>And here you see one of the nasty sides of powergaming (although not the nastiest). Why are you in this competition about playing archetypal characters ? Powergaming, and ONLY powergaming. It has nothing to do with how the game is described by the devs.</p><p></p><p></p><p></p><p>And isn't that exactly what I'm telling you is one of the nasty effects of powergaming ? Looking down at people who do not optimise their character ? Saying that only powergamers are "real players"?</p><p></p><p></p><p></p><p>And above I though you were making the choices because of powergaming peer pressure ? But no, it's because you like it as well. Power gamer.</p><p></p><p></p><p></p><p>I don't doubt that, but I never said he was great, I said that he had the same thinking as me about what wizards are about.</p><p></p><p></p><p></p><p>Once day, you will read my posts and stop strawmaning, and it will help immensely in the discussions. I never said anything like the above, i'm pointing to guides as obvious sources of powergaming, but I'm not guilty of the sophisms that you profess. Obviously, you can be a powergamer without consulting the guides, I'm just pointing out that I've seen so many people on the forums referencing them as their source of inspiration that they certainly have some effect, at least on the community frequenting the forums...</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8383654, member: 7032025"] And at our tables we chose to leave them just like we do with other options, and not ask for advice because we are not building technical characters that need a technical crutch to seem attractive to play. They have everything to do, it's a power option, demonstrated as such. I don't think I ever did something of the kind. I'm saying that when you don't want a powergame, it's reasonable to leave power options on the side, nothing more. This is really funny because it demonstrates that it only opens options that were not considered before because they were not powerful enough for your taste. Because the Floating ASIs did not create any new option in terms of race/class. They only make options [U]that were here all along more palatable because now you have more power with them![/U] Please stop it with the strawmaning. We don't need these options, we don't need crutches to have race/class combination seem attractive. You do, hence it's powergaming. I don't ascribe something evil to this, so why are you doing it to yourself ? And here you go, just to justify a +1 Technical power, you do exactly what I say, you invent a TECHNICAL build and you try to justify it with a story that anyone can invent in 3 seconds. The only person that you are fooling here is yourself, you know, because I chose to play a halfling warlock, an extremely satisfying character, by the way, but without these bonuses years ago. So nothin hampers you except the POWER that you need from th Floating ASIs. In short, only one word for it, powergaming. Why ? Because you like the power of the +1. Powergaming, this has NOTHING to do with story or roleplaying. And why are you struggling ? The difficulty is not set beforehand by an unforgiving DM who decides to kill characters if they lack a +1, or at least I hope your DM is not like that. Ours certainly are not. Moreover, considering that this +1 has really had a statistical effect over a few games is mathematically fallacious. Pure luck has a much greater influence over the few rolls that you are doing in a given session anyway, and you are much more likely to die from bad luck than from a missing +1... And you don't think that it's a problem ? And here you see one of the nasty sides of powergaming (although not the nastiest). Why are you in this competition about playing archetypal characters ? Powergaming, and ONLY powergaming. It has nothing to do with how the game is described by the devs. And isn't that exactly what I'm telling you is one of the nasty effects of powergaming ? Looking down at people who do not optimise their character ? Saying that only powergamers are "real players"? And above I though you were making the choices because of powergaming peer pressure ? But no, it's because you like it as well. Power gamer. I don't doubt that, but I never said he was great, I said that he had the same thinking as me about what wizards are about. Once day, you will read my posts and stop strawmaning, and it will help immensely in the discussions. I never said anything like the above, i'm pointing to guides as obvious sources of powergaming, but I'm not guilty of the sophisms that you profess. Obviously, you can be a powergamer without consulting the guides, I'm just pointing out that I've seen so many people on the forums referencing them as their source of inspiration that they certainly have some effect, at least on the community frequenting the forums... [/QUOTE]
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