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Ability Score Increases (I've changed my mind.)
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<blockquote data-quote="Lyxen" data-source="post: 8383742" data-attributes="member: 7032025"><p>About XPs ? I don't know, I haven't played with XPs for about 15 years (and even at the time it was not a question of taste, it was a practical solution to having a multi-DMs campaign where characters could be used with any DM, so it was a way to record progression of characters in various stories and make sure that they were suited to the challenges). And about the level advancement, it reflects what is happening during stories, heroes evolve, learn new abilities as they face more and more dangerous foes. Every single saga of the genre is built around this, it's even a mark of a good story.</p><p></p><p>It's also useful to check the difficulty of the challenges, as long as you realise that the system only works properly with vanilla characters. Complaining that the system does not work with ultra-optimised characters is actually ridiculous. TTRPGs where there is no challenge difficulty computation is really hard, I love Runequest but it's so hard to tailor adversaries...</p><p></p><p>However, once you realise that technically, it's all fake anyway because if you are one level higher, the foes will also be one level higher, and that the challenge is still going to be the same difficulty because the DM will ensure it, you realise that gaining more "power" does not mean anything really.</p><p></p><p>If anything, some part of powergaming is about insecurity in overcoming the challenges, but if you play well (in the sense of really living the story), even defeat is part of a good story anyway. Don't you get bored about your optimised characters always winning fights by the skin of your teeths ? Do you really think that it's because you are oh so clever ? Don't you think it's totally artificial anyway ?</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8383742, member: 7032025"] About XPs ? I don't know, I haven't played with XPs for about 15 years (and even at the time it was not a question of taste, it was a practical solution to having a multi-DMs campaign where characters could be used with any DM, so it was a way to record progression of characters in various stories and make sure that they were suited to the challenges). And about the level advancement, it reflects what is happening during stories, heroes evolve, learn new abilities as they face more and more dangerous foes. Every single saga of the genre is built around this, it's even a mark of a good story. It's also useful to check the difficulty of the challenges, as long as you realise that the system only works properly with vanilla characters. Complaining that the system does not work with ultra-optimised characters is actually ridiculous. TTRPGs where there is no challenge difficulty computation is really hard, I love Runequest but it's so hard to tailor adversaries... However, once you realise that technically, it's all fake anyway because if you are one level higher, the foes will also be one level higher, and that the challenge is still going to be the same difficulty because the DM will ensure it, you realise that gaining more "power" does not mean anything really. If anything, some part of powergaming is about insecurity in overcoming the challenges, but if you play well (in the sense of really living the story), even defeat is part of a good story anyway. Don't you get bored about your optimised characters always winning fights by the skin of your teeths ? Do you really think that it's because you are oh so clever ? Don't you think it's totally artificial anyway ? [/QUOTE]
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