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<blockquote data-quote="Bill Zebub" data-source="post: 8383935" data-attributes="member: 7031982"><p>So let me get this straight: I posit that D&D originally was not about "roleplaying" as we mean it today, and that meaning evolved over later editions, and you refute that assertion by citing....2nd edition? </p><p></p><p>Yes. That's exactly my point. And with each subsequent edition that facet of "roleplaying" gained greater prominence.</p><p></p><p></p><p></p><p></p><p>I just looked for that quote and couldn't find it. Do you have a page number? (I'm looking in Red Book.)</p><p></p><p>And, even if it's there, I don't know how you look at < 1% of these original texts and extrapolate that the major point of these games were to inhabit your unique persona. I just skimmed through the Against the Giants modules, and other than a reference here and there to a personality trait of a boss figure ("sly and vicious") there is nothing about interacting with NPCs or really doing anything other than exploring, killing, and looting. Nor do the pregens at the end have a single bit about personality or background.</p><p></p><p>If your version of history were correct, then all the cultural references to D&D "back in the day" would reflect that. Instead we have phrases like "Kick down the door, kill the monsters, and take their stuff", the Munchkins game, and on and on and on. Either that's what the game was about back then, or the vast majority of people were playing the wrong way. </p><p></p><p>I'm sorry to not accept your anecdotes as conclusive evidence, but regardless of your claims of how you played D&D back then, the game clearly was not written that way.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 8383935, member: 7031982"] So let me get this straight: I posit that D&D originally was not about "roleplaying" as we mean it today, and that meaning evolved over later editions, and you refute that assertion by citing....2nd edition? Yes. That's exactly my point. And with each subsequent edition that facet of "roleplaying" gained greater prominence. I just looked for that quote and couldn't find it. Do you have a page number? (I'm looking in Red Book.) And, even if it's there, I don't know how you look at < 1% of these original texts and extrapolate that the major point of these games were to inhabit your unique persona. I just skimmed through the Against the Giants modules, and other than a reference here and there to a personality trait of a boss figure ("sly and vicious") there is nothing about interacting with NPCs or really doing anything other than exploring, killing, and looting. Nor do the pregens at the end have a single bit about personality or background. If your version of history were correct, then all the cultural references to D&D "back in the day" would reflect that. Instead we have phrases like "Kick down the door, kill the monsters, and take their stuff", the Munchkins game, and on and on and on. Either that's what the game was about back then, or the vast majority of people were playing the wrong way. I'm sorry to not accept your anecdotes as conclusive evidence, but regardless of your claims of how you played D&D back then, the game clearly was not written that way. [/QUOTE]
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