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Ability Score Increases (I've changed my mind.)
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<blockquote data-quote="Lyxen" data-source="post: 8384131" data-attributes="member: 7032025"><p>Nope, not one shred of proof so far.</p><p></p><p></p><p></p><p>You are not a counter example, you are a great example of powergamer that does not even confess it to himself. In particular the fact that you think that Floating ASIs are opening new possibilities is a clear example of that. The possibilities were there all along, but never taken because of the fear to lose that +1 purely technical advantage.</p><p></p><p>But honestly, you are the one flogging you with it, I am reproaching nothing here, I've been one myself, and a number of my very old D&D friends still are and we play together every week, it's a lot of fun. To each his own.</p><p></p><p></p><p></p><p>No, after proving to you that all editions have been designed with roleplay in mind, and showing to you that the intent of 5e is certainly not to know all the rules and even less to optimise based on them, I'm asking your perspective that it's even in the design intent of the game.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8384131, member: 7032025"] Nope, not one shred of proof so far. You are not a counter example, you are a great example of powergamer that does not even confess it to himself. In particular the fact that you think that Floating ASIs are opening new possibilities is a clear example of that. The possibilities were there all along, but never taken because of the fear to lose that +1 purely technical advantage. But honestly, you are the one flogging you with it, I am reproaching nothing here, I've been one myself, and a number of my very old D&D friends still are and we play together every week, it's a lot of fun. To each his own. No, after proving to you that all editions have been designed with roleplay in mind, and showing to you that the intent of 5e is certainly not to know all the rules and even less to optimise based on them, I'm asking your perspective that it's even in the design intent of the game. [/QUOTE]
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