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<blockquote data-quote="Chaosmancer" data-source="post: 8385472" data-attributes="member: 6801228"><p>What is there to understand? You drew a line that these six numbers occasionally repeating is unrealistic, and so have banned the option of using them. Not because of any mechanics, but just because it offends your sense of aesthetics.</p><p></p><p></p><p></p><p><em>shrug</em> You believe that stats are only biologically determined and that anything after level 1 is learned. I do not find it surprising that you might also consider the stats at level 1 to be "born" stats. The result is nonsense, but your insistence on biological realism makes the logical line run through.</p><p></p><p></p><p></p><p>Good for you. And your point? Clearly the monster stats not being differentiated doesn't bother you so much that you continue to roll for them, yet it bothers you so much that the players might work from the same small pool of numbers that you ban the entire option? </p><p></p><p>Actually, thinking about it, you probably ban the average hp too don't you?</p><p></p><p></p><p></p><p>So no since the start of 5e. Which is the edition we are talking about. The 1e just highlights why I will never play 3d6 in order. And even still, none were that 3 you decided was the minimum.</p><p></p><p></p><p></p><p>You are right, it is common, it also isn't at all what a 1st level fighter is. Unless that Farmer's son is just born with the knowledge of how to wield every weapon and wear all armors. Things that are clearly skills, that the kid has. Heck, he's even mastered a fighting style enough to do all sorts of things, like intercept enemy attacks and fight blinded. </p><p></p><p>A level 1 fighter is far to skilled to literally be a farm boy with a sword who has had no training.</p><p></p><p></p><p></p><p>So, "because rules" works here, and it doesn't work for the small pool of numbers? Why? Because you are okay with one but the other offends you? Again, we aren't talking about your character and your character sheet, we are talking about the player's character.</p><p></p><p></p><p></p><p>Yes it was, an archetype is a recognized collection of tropes and story ideas. The Lancer (literary term) who has an antagonistic relationship with the Hero is an Archetype. The Heart is an archetype. </p><p></p><p>Driz'zt is an archetype. People recognize the flavors of the character instantly.</p><p></p><p></p><p></p><p>Sure, if you pick the right domain, you can do that. But only about half the domains give you heavy. And you could get Charisma, but a lot of people will see a 10 charisma as enough compared to getting that +1 AC.</p><p></p><p></p><p></p><p>Sure, you can. You can also put your 8 in wisdom. You keep trying to nitpick that my general point most be wrong because a player might make a choice different than I think. What you are ignoring is that a lot of player tend to prioritize the same things. +1 AC is very tempting, especially if they aren't planning on doing a lot with int, cha or even str.</p><p></p><p></p><p></p><p>Why would they get it if they were exceptional? The very definition of that word is "exception". The rules for the player character's are meant to make exceptional people. So, if they are exceptions to the averages of their race... then the rules are still working perfectly fine. I know you don't like it, but you are the only one espousing this view that the population of average elves is important to uphold.</p><p></p><p></p><p></p><p></p><p>I never said they did. I said people trying to treat PCs like they are ordinary people doesn't work. Like trying to say that a Level 1 Fighter is an untrained farmboy who grabbed his father's sword. The only way to make that work is to ignore just how good your fighter actually is.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8385472, member: 6801228"] What is there to understand? You drew a line that these six numbers occasionally repeating is unrealistic, and so have banned the option of using them. Not because of any mechanics, but just because it offends your sense of aesthetics. [I]shrug[/I] You believe that stats are only biologically determined and that anything after level 1 is learned. I do not find it surprising that you might also consider the stats at level 1 to be "born" stats. The result is nonsense, but your insistence on biological realism makes the logical line run through. Good for you. And your point? Clearly the monster stats not being differentiated doesn't bother you so much that you continue to roll for them, yet it bothers you so much that the players might work from the same small pool of numbers that you ban the entire option? Actually, thinking about it, you probably ban the average hp too don't you? So no since the start of 5e. Which is the edition we are talking about. The 1e just highlights why I will never play 3d6 in order. And even still, none were that 3 you decided was the minimum. You are right, it is common, it also isn't at all what a 1st level fighter is. Unless that Farmer's son is just born with the knowledge of how to wield every weapon and wear all armors. Things that are clearly skills, that the kid has. Heck, he's even mastered a fighting style enough to do all sorts of things, like intercept enemy attacks and fight blinded. A level 1 fighter is far to skilled to literally be a farm boy with a sword who has had no training. So, "because rules" works here, and it doesn't work for the small pool of numbers? Why? Because you are okay with one but the other offends you? Again, we aren't talking about your character and your character sheet, we are talking about the player's character. Yes it was, an archetype is a recognized collection of tropes and story ideas. The Lancer (literary term) who has an antagonistic relationship with the Hero is an Archetype. The Heart is an archetype. Driz'zt is an archetype. People recognize the flavors of the character instantly. Sure, if you pick the right domain, you can do that. But only about half the domains give you heavy. And you could get Charisma, but a lot of people will see a 10 charisma as enough compared to getting that +1 AC. Sure, you can. You can also put your 8 in wisdom. You keep trying to nitpick that my general point most be wrong because a player might make a choice different than I think. What you are ignoring is that a lot of player tend to prioritize the same things. +1 AC is very tempting, especially if they aren't planning on doing a lot with int, cha or even str. Why would they get it if they were exceptional? The very definition of that word is "exception". The rules for the player character's are meant to make exceptional people. So, if they are exceptions to the averages of their race... then the rules are still working perfectly fine. I know you don't like it, but you are the only one espousing this view that the population of average elves is important to uphold. I never said they did. I said people trying to treat PCs like they are ordinary people doesn't work. Like trying to say that a Level 1 Fighter is an untrained farmboy who grabbed his father's sword. The only way to make that work is to ignore just how good your fighter actually is. [/QUOTE]
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