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<blockquote data-quote="Helldritch" data-source="post: 8385506" data-attributes="member: 6855114"><p>Why on earth would monsters and foes stop having expectations? It is a natural and logical thing that intelligent creatures will make judgments made on the history and habits of the known races. Halflings are poor fighters, dwarves are bad wizards, elves... are elves and bards should all be staked through the heart ( but that is an other topic.)</p><p></p><p>This is what fixed ASI make for the players. A chance to metagame by playing the unexpected. Because at some point, the stereotypes are reinforced by the racial ASI and thus monsters and foes will have the same expectations. </p><p></p><p>You jest with my RP, but I do RP monsters and foes with their basic interpretations and alignments. And I sometimes surprise my players with.... an unexpected build for a monsters. "But (insert any foe) are not supposed to that!" is a sentence I often hear at my table. Because even if the vast majority of my villainous creatures are in the MM, I can work with my players expectations too. This is exactly what role playing is about.</p><p></p><p>Now with generic RPG where you build what you want, there are no particular expectations as the lore does not provide any. GURPS, to mention one, is a really good system but it is generic and every race can do anything equally well. So intelligent foes will behave differently with no special expectations because there aren't any to begin with. D&D I unique in that it's lore is (so far) supported by mechanical rules (racial ASI and powers/skills) that many other non D$D related RPGs do not have. </p><p></p><p>Instead of taking one aspect of a game or post, try to look at it in its totality. This will let you understand a lot more my point of view as I do not focus only on one part of the game but to all its related part. Racial lore is as much important as the mechanical aspects of it that reinforced each other. Thus, this creates expectations and assumptions in both players and monsters about what the general adventurer of each race can usually do.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8385506, member: 6855114"] Why on earth would monsters and foes stop having expectations? It is a natural and logical thing that intelligent creatures will make judgments made on the history and habits of the known races. Halflings are poor fighters, dwarves are bad wizards, elves... are elves and bards should all be staked through the heart ( but that is an other topic.) This is what fixed ASI make for the players. A chance to metagame by playing the unexpected. Because at some point, the stereotypes are reinforced by the racial ASI and thus monsters and foes will have the same expectations. You jest with my RP, but I do RP monsters and foes with their basic interpretations and alignments. And I sometimes surprise my players with.... an unexpected build for a monsters. "But (insert any foe) are not supposed to that!" is a sentence I often hear at my table. Because even if the vast majority of my villainous creatures are in the MM, I can work with my players expectations too. This is exactly what role playing is about. Now with generic RPG where you build what you want, there are no particular expectations as the lore does not provide any. GURPS, to mention one, is a really good system but it is generic and every race can do anything equally well. So intelligent foes will behave differently with no special expectations because there aren't any to begin with. D&D I unique in that it's lore is (so far) supported by mechanical rules (racial ASI and powers/skills) that many other non D$D related RPGs do not have. Instead of taking one aspect of a game or post, try to look at it in its totality. This will let you understand a lot more my point of view as I do not focus only on one part of the game but to all its related part. Racial lore is as much important as the mechanical aspects of it that reinforced each other. Thus, this creates expectations and assumptions in both players and monsters about what the general adventurer of each race can usually do. [/QUOTE]
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