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Ability Score Increases (I've changed my mind.)
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<blockquote data-quote="Chaosmancer" data-source="post: 8385557" data-attributes="member: 6801228"><p>We shouldn't all of those examples you gave are things that I actively dislike in the game.</p><p></p><p></p><p></p><p>Then good bye. I'm not interested in being the DMs puppet who has to put his scores in the approved slots.</p><p></p><p></p><p></p><p>No, most of those are examples of Bad DMing. Inviting a person in with their character, only to kill them to make an example of that character, is actively bad DMing. You can play in a highly competitive environment without controlling the PCs or acting like a tyrant.</p><p></p><p></p><p></p><p>No one was abusing rules in that campaign, so no, I don't see what you mean. </p><p></p><p>It is kind of amusing though, you want to limit the power these guides have over your games.... by using them to decide which options are allowed in your games. Me? I just ignore the guides. I've only ever made one power-gaming mistep, and it wasn't in the guides I'm sure, and I would have done the same thing regardless until I saw it in play. </p><p></p><p>[SPOILER="For those curious"]</p><p></p><p>Monk/Druid. I agreed with the player that it made sense that many monk abilities still worked while wildshaped, especially considering that many martial arts were inspired by the movements of animals. This ended up being a mistake, as the high AC on their wildshapes, combined with the MArtials arts attacks and bonus action attack, proved far too effective</p><p></p><p>The other players loved it, I was just frustrated as DM. [/SPOILER]</p><p></p><p></p><p></p><p></p><p>Then since it went from 8 options to 7 (my apoligies I had misread the original post) then Tasha's reduced the power of the game. We can be done now.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8385557, member: 6801228"] We shouldn't all of those examples you gave are things that I actively dislike in the game. Then good bye. I'm not interested in being the DMs puppet who has to put his scores in the approved slots. No, most of those are examples of Bad DMing. Inviting a person in with their character, only to kill them to make an example of that character, is actively bad DMing. You can play in a highly competitive environment without controlling the PCs or acting like a tyrant. No one was abusing rules in that campaign, so no, I don't see what you mean. It is kind of amusing though, you want to limit the power these guides have over your games.... by using them to decide which options are allowed in your games. Me? I just ignore the guides. I've only ever made one power-gaming mistep, and it wasn't in the guides I'm sure, and I would have done the same thing regardless until I saw it in play. [SPOILER="For those curious"] Monk/Druid. I agreed with the player that it made sense that many monk abilities still worked while wildshaped, especially considering that many martial arts were inspired by the movements of animals. This ended up being a mistake, as the high AC on their wildshapes, combined with the MArtials arts attacks and bonus action attack, proved far too effective The other players loved it, I was just frustrated as DM. [/SPOILER] Then since it went from 8 options to 7 (my apoligies I had misread the original post) then Tasha's reduced the power of the game. We can be done now. [/QUOTE]
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