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<blockquote data-quote="Zubatcarteira" data-source="post: 8385572" data-attributes="member: 7025705"><p>If it's more about stuff lore-wise rather than comparing PCs to the average member of the race, you can surely make it so people are surprised due to stereotypes, but there are a lot of mechanically different stuff that might look pretty similar in-world. A Strength Halfling Berserker Barbarian might be unexpected, but a Dexterity Hafling Champion Fighter surely works just fine, and a dude coming at you with a sword ought to look pretty similar, one is just angrier than the other. They could also be a Hexblade attacking with Charisma, or a Shillelagh Druid attacking with Wisdom, since Halflings get subraces that bump those two stats as well. </p><p></p><p>There are a lot of mechanics in the game to achieve similar stuff, especially bonking people in the head at melee. You can definitely make it so that Halfings are underestimated and just don't usually fight close, but I don't think the PC mechanics reflect that, fixed ASIs or not. Being small hinders their Barbarian-ness far more than not having a Strength bump, imo, that's a mechanics that makes a big difference, and it's the kinda stuff I'd do more if the objective is to preserve archetypes.</p></blockquote><p></p>
[QUOTE="Zubatcarteira, post: 8385572, member: 7025705"] If it's more about stuff lore-wise rather than comparing PCs to the average member of the race, you can surely make it so people are surprised due to stereotypes, but there are a lot of mechanically different stuff that might look pretty similar in-world. A Strength Halfling Berserker Barbarian might be unexpected, but a Dexterity Hafling Champion Fighter surely works just fine, and a dude coming at you with a sword ought to look pretty similar, one is just angrier than the other. They could also be a Hexblade attacking with Charisma, or a Shillelagh Druid attacking with Wisdom, since Halflings get subraces that bump those two stats as well. There are a lot of mechanics in the game to achieve similar stuff, especially bonking people in the head at melee. You can definitely make it so that Halfings are underestimated and just don't usually fight close, but I don't think the PC mechanics reflect that, fixed ASIs or not. Being small hinders their Barbarian-ness far more than not having a Strength bump, imo, that's a mechanics that makes a big difference, and it's the kinda stuff I'd do more if the objective is to preserve archetypes. [/QUOTE]
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