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<blockquote data-quote="Helldritch" data-source="post: 8385597" data-attributes="member: 6855114"><p>A commoner is not a wizard. A commoner will not wear plate mail or anything beyond studded leather or maybe hide. In fact, a commoner might not even see a gold piece in his entire lives. The hammer your commoner might wield will not be a warhammer but a carpenter's one. At best a spear or a bow. Monsters will judge by the standards they meet, the adventurers. And since adventurers tend to emulate their heroes my point stands.</p><p></p><p>And what if, in your example, the armored dwarf meets the melee monsters with a wall of fire? Or your little halfling lifts the heavy orc and throws him into the the fire pit? </p><p></p><p>Ho the dwarf is strong and meets the foe with a big bong of a big whammy hammer... nothing new. The strength and power of the blow can be surprising, but not unexpected. That same dwarf with a fire wall/ball has both and would force monsters to reconsider what they took for the absolute truth and could potentially make them make mistakes. Or seeing the strength base halfling grabbing the orc to throw it into the fire pit or clinging with one hand on the dragon's back and proceed to hack it with unsettling rage with his big... short sword. </p><p></p><p>These are the images that playing against type can bring. Do we see those very often? Nope. But when we have one, we are happy because it is both unexpected and refreshing. But if every members of every races can do anything, it quickly fades into the usual. Other systems have gone this way and they are not even near the heel of D&D in popularity.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8385597, member: 6855114"] A commoner is not a wizard. A commoner will not wear plate mail or anything beyond studded leather or maybe hide. In fact, a commoner might not even see a gold piece in his entire lives. The hammer your commoner might wield will not be a warhammer but a carpenter's one. At best a spear or a bow. Monsters will judge by the standards they meet, the adventurers. And since adventurers tend to emulate their heroes my point stands. And what if, in your example, the armored dwarf meets the melee monsters with a wall of fire? Or your little halfling lifts the heavy orc and throws him into the the fire pit? Ho the dwarf is strong and meets the foe with a big bong of a big whammy hammer... nothing new. The strength and power of the blow can be surprising, but not unexpected. That same dwarf with a fire wall/ball has both and would force monsters to reconsider what they took for the absolute truth and could potentially make them make mistakes. Or seeing the strength base halfling grabbing the orc to throw it into the fire pit or clinging with one hand on the dragon's back and proceed to hack it with unsettling rage with his big... short sword. These are the images that playing against type can bring. Do we see those very often? Nope. But when we have one, we are happy because it is both unexpected and refreshing. But if every members of every races can do anything, it quickly fades into the usual. Other systems have gone this way and they are not even near the heel of D&D in popularity. [/QUOTE]
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