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<blockquote data-quote="Chaosmancer" data-source="post: 8385698" data-attributes="member: 6801228"><p>Maybe they won't, but a guard or a soldier isn't much better in terms of a challenge, and they certainly won't cause a thunderclap explosion. </p><p></p><p>So, now we already have a divide to take into account, there is the Dwarven non-adventurer and the Dwarven Adventurer. So, now tell me, once they have determined that these are adventurers how can they tell which people calling down death and explosions of raw power are to be expected and which ones are unusual and frightening? Is the Goliath charging them with a greatsword while the ground catches fire beneath them just ho-hum, or something to be feared because it is unexpected? What about that elf over there surrounded by the spirits of the dead who just killed two of your buddies with a single strike? </p><p></p><p>And what point is it "business as usual" compared to "strange and terriyfing"?</p><p></p><p></p><p></p><p>Then that is perfectly understandable and expected, doesn't even require the dwarf playing against type. In fact, dwarven heroes would likely often have used wall of fire.</p><p></p><p></p><p></p><p>Is that really so unexpected? Doesn't take much to do that. Very doable by a halfling with 12 strength, which isn't even that strong for a halfling. Besides, is it any less terrifying than a dwarf throwing your friends into a fire pit?</p><p></p><p></p><p></p><p>I see, so a Dwarven artificer Battle Smith with a 16 Intelligence using Booming Blade is completely expected, of course they can do that. But a Dwarven Cleric is strange and confusing and will cause them to question their choices. </p><p></p><p>Aren't... clerics very archetypical choices for Dwarves? I swear I've heard that somewhere.</p><p></p><p>And like I said, that halfling wasn't even that strong. And clinging to a dragon's back could just as easily be a dex based halfling.</p><p></p><p></p><p></p><p>Or playing with type it seems. Since there are multiple routes to get to the same place. </p><p></p><p>Again, if you decide to have your monsters meta-game, that's on you, but it seems like you are just arbitrarily giving a boost to people who are unusual for no reason other than you didn't expect them to pick that combo.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8385698, member: 6801228"] Maybe they won't, but a guard or a soldier isn't much better in terms of a challenge, and they certainly won't cause a thunderclap explosion. So, now we already have a divide to take into account, there is the Dwarven non-adventurer and the Dwarven Adventurer. So, now tell me, once they have determined that these are adventurers how can they tell which people calling down death and explosions of raw power are to be expected and which ones are unusual and frightening? Is the Goliath charging them with a greatsword while the ground catches fire beneath them just ho-hum, or something to be feared because it is unexpected? What about that elf over there surrounded by the spirits of the dead who just killed two of your buddies with a single strike? And what point is it "business as usual" compared to "strange and terriyfing"? Then that is perfectly understandable and expected, doesn't even require the dwarf playing against type. In fact, dwarven heroes would likely often have used wall of fire. Is that really so unexpected? Doesn't take much to do that. Very doable by a halfling with 12 strength, which isn't even that strong for a halfling. Besides, is it any less terrifying than a dwarf throwing your friends into a fire pit? I see, so a Dwarven artificer Battle Smith with a 16 Intelligence using Booming Blade is completely expected, of course they can do that. But a Dwarven Cleric is strange and confusing and will cause them to question their choices. Aren't... clerics very archetypical choices for Dwarves? I swear I've heard that somewhere. And like I said, that halfling wasn't even that strong. And clinging to a dragon's back could just as easily be a dex based halfling. Or playing with type it seems. Since there are multiple routes to get to the same place. Again, if you decide to have your monsters meta-game, that's on you, but it seems like you are just arbitrarily giving a boost to people who are unusual for no reason other than you didn't expect them to pick that combo. [/QUOTE]
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