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<blockquote data-quote="ReshiIRE" data-source="post: 8385707" data-attributes="member: 7031231"><p>I don't see what's strong about Halfing (Stout) as a race. They do get access to the one Halfing feat, and advantage on saving throws against poison and resistance to it are nice... but how important is that overall? Is poison a really big niche that having advantage and resistance to it is a big thing I am missing (I mainly looked at spells, and while Poison Spray is a nice cantrip, and Cloudkill is strong, that's still only two spells)?</p><p></p><p>As for Aarakocra, those are <em>already</em> a massive problem without Floating ASIs in low level campaigns (I have seen numerous places have houserules that restrict their flight until Tier 2 at the earliest, or just straight up ban them). There are likely a ton of campaigns where you could be a Barbarian or Sorcerer Aarakocra with Fixed ASIs and still dominate or do a shitton. </p><p></p><p>Really, races like Aarakocra, Yuan-Ti and Deep (and Svirfneblin) Gnome and Vedalken (advantage on all Intelligence, Wisdom, and Charisma saving throws? <em>Really?!</em>) prove races aren't balanced around their Fixed ASIs in this edition, as their benefits are so absurdly strong compared to a lot of races (Dragonborn, Kenku in certain campaigns, etc.). It's hard to tell how much WOTC would change their balance if Floating ASIs had always been an optional rule or the default from the start, but I don't honestly think it would change much; the races that are powerful in this edition are powerful regardless of their ASIs... and as that 5% difference doesn't matter too much, a Yuan-Ti Cleric is still going to be a nightmare to deal with (especially when the other players start to form a protective circle around them to ensure any non-magical creatures have a hard time getting to them).</p><p></p><p>This isn't even like Pathfinder 2e where some races are listed as explicitly uncommon or rare as a tag. Obviously not all races will be in all settings but a lot of the races included in the sourcebooks are, from what I know, in Forgotten Realms. Which, if we're going off average population and that 5% difference being important population wide (but not... individually...)... can someone explain to me why Yuan-Ti haven't wiped spellcasters out yet?</p><p></p><p>(As an aside... I really hope 6e does adapts Pathfinder 2e's labels and traits. No other rules would have to change to support this; you'd just rewrite how spells are written, and it'd make it very easy to see what a spell does without having its power and flavour text mixed together).</p></blockquote><p></p>
[QUOTE="ReshiIRE, post: 8385707, member: 7031231"] I don't see what's strong about Halfing (Stout) as a race. They do get access to the one Halfing feat, and advantage on saving throws against poison and resistance to it are nice... but how important is that overall? Is poison a really big niche that having advantage and resistance to it is a big thing I am missing (I mainly looked at spells, and while Poison Spray is a nice cantrip, and Cloudkill is strong, that's still only two spells)? As for Aarakocra, those are [I]already[/I] a massive problem without Floating ASIs in low level campaigns (I have seen numerous places have houserules that restrict their flight until Tier 2 at the earliest, or just straight up ban them). There are likely a ton of campaigns where you could be a Barbarian or Sorcerer Aarakocra with Fixed ASIs and still dominate or do a shitton. Really, races like Aarakocra, Yuan-Ti and Deep (and Svirfneblin) Gnome and Vedalken (advantage on all Intelligence, Wisdom, and Charisma saving throws? [I]Really?![/I]) prove races aren't balanced around their Fixed ASIs in this edition, as their benefits are so absurdly strong compared to a lot of races (Dragonborn, Kenku in certain campaigns, etc.). It's hard to tell how much WOTC would change their balance if Floating ASIs had always been an optional rule or the default from the start, but I don't honestly think it would change much; the races that are powerful in this edition are powerful regardless of their ASIs... and as that 5% difference doesn't matter too much, a Yuan-Ti Cleric is still going to be a nightmare to deal with (especially when the other players start to form a protective circle around them to ensure any non-magical creatures have a hard time getting to them). This isn't even like Pathfinder 2e where some races are listed as explicitly uncommon or rare as a tag. Obviously not all races will be in all settings but a lot of the races included in the sourcebooks are, from what I know, in Forgotten Realms. Which, if we're going off average population and that 5% difference being important population wide (but not... individually...)... can someone explain to me why Yuan-Ti haven't wiped spellcasters out yet? (As an aside... I really hope 6e does adapts Pathfinder 2e's labels and traits. No other rules would have to change to support this; you'd just rewrite how spells are written, and it'd make it very easy to see what a spell does without having its power and flavour text mixed together). [/QUOTE]
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