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<blockquote data-quote="Chaosmancer" data-source="post: 8385715" data-attributes="member: 6801228"><p>And? Like I said, you would need to have 720 characters to have used all of the available combos. If you have every member of a 5 man party using the array, and every one of them created a new character at the start of every game, you would still need to have run 144 games in 5e to have seen them all. Which is 20 games a year. </p><p></p><p>You haven't done that. So, again, you have a preference, but there is no reason to force it upon others.</p><p></p><p></p><p></p><p>The advantage might be a good plan. Many DMs I have do roll and then take the average if you are below. But every time it is a choice between rolling straight or taking the average, I take the average every single time. There is zero reason to roll in my opinion.</p><p></p><p></p><p></p><p>I'm not limiting this to just characters you've personally played. Your players likely have never made a 3 strength strength fighter either.</p><p></p><p></p><p></p><p>So, you can't hand-wave away the potential that a fighter and a rogue might both have a 15, but you are more than willing to hand-wave a farmer picking up a sword and suddenly being able to more than match a guardsman who has the training to use their weapons? </p><p></p><p>Where do they learn to fight? How did they learn to use a Naginata? At what point did they learn how to wear platemail? When did they learn to load, draw and fire a heavy crossbow in less than 6 seconds then reload it? </p><p></p><p>This sort of stuff can shatter suspension of disbelief, but you are more concerned that two people may possibly share some numbers abstracted on their sheet instead?</p><p></p><p></p><p></p><p>Far less? I'm advocating for more reality than you are</p><p></p><p></p><p></p><p>He was intended to be a Lancer, but that has nothing to do with my point, which was that archetypes are recognizable, that's what makes them archetypes. </p><p></p><p>And... are you kidding me? Rebel Drow isn't an archetype? Then what do you call Eilistraee ? She's the <strong>GODDESS OF REBEL DROW</strong>. And who was the first rebel drow ever put to paper? Driz'zt. He literally created a new archetype to the point that they made a goddess to cover it.</p><p></p><p></p><p></p><p>Sure, but feats aren't free and what if you want something else. Again, "but the dwarf cleric might choose differently" doesn't dispute my point. Which is that it is highly likely to see a dwarven cleric with at least a 12 Dex.</p><p></p><p></p><p></p><p>And if there is a charismatic rogue or bard or warlock or sorcerer the cleric might decide not to bother. Again, 4 of the 6 numbers available in the array are 12 or higher. There is a very good chance that the cleric has a 12 or higher dex. Between AC, Stealth and Initiative, many people try and get at least a little boost to dex.</p><p></p><p></p><p></p><p>So they are only exceptions in the way that you think is proper, not exceptions in general. Which again, is such an arbitrary thing. There is no reason to try and mechanically enforce biology onto fantasy super heroes.</p><p></p><p></p><p></p><p>I don't even think he plays 5e, many times in discussions he has been shocked at the rules changes to the game. And it worked far better in 2e than it does in 5e.</p><p></p><p></p><p></p><p>Then I'm confused by your answer. </p><p></p><p>Helldritch said that the underdog is underestimated. </p><p>Bill Zebub asked "who is underestimating them" </p><p>And your answer was the "The Audience". </p><p></p><p>Well, unless you are live streaming all your games, the only audience for the table is your fellow players, so you must mean they are underestimating your character. But, now you say they aren't underestimating the character, but I am. Well, I'm not part of your audience, I don't follow your games, so you are dead wrong about that. </p><p></p><p>So... who is underestimating this character then if it isn't the audience, and it isn't the people in the party? </p><p></p><p></p><p></p><p></p><p>I'm confused again Max. the whole point is that the monsters are scared and confused right? </p><p></p><p>10/200 is 5% of goliaths are this strong. </p><p></p><p>But, using that same 3d6 method in a village of halflings, then you have about 9 of them who are str 16 through 18, and at least one of strength 18. So... 5% is common and 0.5% is impossible? Both of those actually seem incredibly low odds to me. </p><p></p><p>And yet the Goliath who has a 5% chance of existing is ho-hum to these monsters, while the halfling is a bizzare monster that shatters their view of reality.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8385715, member: 6801228"] And? Like I said, you would need to have 720 characters to have used all of the available combos. If you have every member of a 5 man party using the array, and every one of them created a new character at the start of every game, you would still need to have run 144 games in 5e to have seen them all. Which is 20 games a year. You haven't done that. So, again, you have a preference, but there is no reason to force it upon others. The advantage might be a good plan. Many DMs I have do roll and then take the average if you are below. But every time it is a choice between rolling straight or taking the average, I take the average every single time. There is zero reason to roll in my opinion. I'm not limiting this to just characters you've personally played. Your players likely have never made a 3 strength strength fighter either. So, you can't hand-wave away the potential that a fighter and a rogue might both have a 15, but you are more than willing to hand-wave a farmer picking up a sword and suddenly being able to more than match a guardsman who has the training to use their weapons? Where do they learn to fight? How did they learn to use a Naginata? At what point did they learn how to wear platemail? When did they learn to load, draw and fire a heavy crossbow in less than 6 seconds then reload it? This sort of stuff can shatter suspension of disbelief, but you are more concerned that two people may possibly share some numbers abstracted on their sheet instead? Far less? I'm advocating for more reality than you are He was intended to be a Lancer, but that has nothing to do with my point, which was that archetypes are recognizable, that's what makes them archetypes. And... are you kidding me? Rebel Drow isn't an archetype? Then what do you call Eilistraee ? She's the [B]GODDESS OF REBEL DROW[/B]. And who was the first rebel drow ever put to paper? Driz'zt. He literally created a new archetype to the point that they made a goddess to cover it. Sure, but feats aren't free and what if you want something else. Again, "but the dwarf cleric might choose differently" doesn't dispute my point. Which is that it is highly likely to see a dwarven cleric with at least a 12 Dex. And if there is a charismatic rogue or bard or warlock or sorcerer the cleric might decide not to bother. Again, 4 of the 6 numbers available in the array are 12 or higher. There is a very good chance that the cleric has a 12 or higher dex. Between AC, Stealth and Initiative, many people try and get at least a little boost to dex. So they are only exceptions in the way that you think is proper, not exceptions in general. Which again, is such an arbitrary thing. There is no reason to try and mechanically enforce biology onto fantasy super heroes. I don't even think he plays 5e, many times in discussions he has been shocked at the rules changes to the game. And it worked far better in 2e than it does in 5e. Then I'm confused by your answer. Helldritch said that the underdog is underestimated. Bill Zebub asked "who is underestimating them" And your answer was the "The Audience". Well, unless you are live streaming all your games, the only audience for the table is your fellow players, so you must mean they are underestimating your character. But, now you say they aren't underestimating the character, but I am. Well, I'm not part of your audience, I don't follow your games, so you are dead wrong about that. So... who is underestimating this character then if it isn't the audience, and it isn't the people in the party? I'm confused again Max. the whole point is that the monsters are scared and confused right? 10/200 is 5% of goliaths are this strong. But, using that same 3d6 method in a village of halflings, then you have about 9 of them who are str 16 through 18, and at least one of strength 18. So... 5% is common and 0.5% is impossible? Both of those actually seem incredibly low odds to me. And yet the Goliath who has a 5% chance of existing is ho-hum to these monsters, while the halfling is a bizzare monster that shatters their view of reality. [/QUOTE]
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