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Ability Score Increases (I've changed my mind.)
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<blockquote data-quote="Maxperson" data-source="post: 8385735" data-attributes="member: 23751"><p>Nope. I only need to run one game with arrays in order to have all the PCs using the same 6 numbers for their stats. The combos are not relevant to my issue. Stop trying to make them relevant to my issue. You can't do it and it's annoying.</p><p></p><p>Which you know for a fact from this(and other threads) has never been my argument or position. Why even bring it up?</p><p></p><p>Zero reason for you to personally choose rolling over average, but not zero reason to roll in general. There are reasons to roll, even if those reasons don't work for you. Much like stats, it's more realistic for hit points to come about randomly. Not every 17 con 5th level fighter is going to be identically hard to kill(hit point wise). </p><p></p><p>That is in fact a reason to roll instead of use average, even if that reason isn't one that works for you personally. Just like I can see and acknowledge that for a lot of people, less randomness/swing is preferred, so that's a reason for them to choose average over rolling. </p><p></p><p>Okay. Then I've seen MANY fighters with anywhere from a 7 to 11 strength due to rolling. The lowest 5e strength fighter I've seen is 14. We've only been playing 5e for about 3 years, so we have far fewer characters rolled so far.</p><p></p><p>No I can't handwave away that all PCs start with the same 6 numbers. One doesn't have a negative impact on the game(rolling stats), but the other has a very significant negative impact on the game(loss of a huge number of character concepts/themes). The potential for both to have a 15 isn't an issue of mine, since rolling also has that potential.</p><p></p><p>natural talent is a thing. 1st level characters aren't superheroes.</p><p></p><p>No you're not. Even in boot camp soldiers don't come out with all identical strength numbers. Their strength varies wildly. 27 pushups in a minute, and 42 situps in a minute is really easy for young people. You can do that with average strength.</p><p></p><p>Have you ever read his books? From book 1 he was the hero. There was never anyone for him to be a Lancer to. </p><p></p><p>She predates Drizzt. She was in Greenwoods Forgotten Realms from the beginning, but didn't make it into the D&D settings until 1991.</p><p></p><p>"Eilistraee was first detailed in <a href="https://en.wikipedia.org/wiki/Ed_Greenwood" target="_blank">Ed Greenwood</a>'s <em><a href="https://en.wikipedia.org/wiki/The_Drow_of_the_Underdark" target="_blank">The Drow of the Underdark</a></em> (1991).<a href="https://en.wikipedia.org/wiki/Eilistraee#cite_note-TDotU-3" target="_blank">[2]</a> Before being detailed in published material, Eilistraee already existed in <a href="https://en.wikipedia.org/wiki/Ed_Greenwood" target="_blank">Ed Greenwood</a>'s original Forgotten Realms. When asked to create more drow deities, the author used this opportunity to make the Dark Dancer official.<a href="https://en.wikipedia.org/wiki/Eilistraee#cite_note-EdVerse-14" target="_blank">[12]</a>"</p><p></p><p>And highly likely not to. </p><p></p><p>That would be stupid. One, it goes against the envisioned character concept. And two, the "face" of the party isn't going to get to do anywhere near all of the talking. </p><p></p><p>They are exceptions in the way the game sets forth. The game only makes them exceptional through stats and character class. It explicitly says that they are part of the race that includes the racial bonuses.</p><p></p><p>From the Racial Traits section in the PHB, page 17.</p><p></p><p>"The description of each race includes<strong> racial traits that are common to members of that race</strong>. The following entries appear among the traits of most races."</p><p></p><p>Those racial traits include the racial ability score increases.</p><p></p><p>I don't think he does, either, but it wouldn't change anything. PCs being non-special to him just means that there are craptons of NPCs with PC level stats and that have PC classes. He's more concerned with PCs and NPCs consistently having access to anything the other can do. 5e is plenty able to be run successfully with that model.</p><p></p><p>Observers who often incorrectly believe that someone has no chance or is very likely to lose. Sometimes the underdog gets lucky, but just as often or even more often, the underdog has some ability or trains super hard and really is just as good or better than the other guy.</p><p></p><p>You're position has been that +2 is a PC just barely getting by as viable. I know from game play and looking at the way encounters are supposed to be set up that they are good. You are underestimating +2 and treating them like the underdog.</p><p></p><p>I honestly don't know where you are getting that from. Most monsters are confident and eat/kill people. Some weaker monsters might be scared of an obviously high level party, but it's not the standard monster default position.</p><p></p><p>5% of goliath COMMONERS are that strong. Once you add in the soldiers, veterans, guards, blacksmiths, farriers, etc., the % goes way up. And of course PCs are that strong nearly 60% of the time.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8385735, member: 23751"] Nope. I only need to run one game with arrays in order to have all the PCs using the same 6 numbers for their stats. The combos are not relevant to my issue. Stop trying to make them relevant to my issue. You can't do it and it's annoying. Which you know for a fact from this(and other threads) has never been my argument or position. Why even bring it up? Zero reason for you to personally choose rolling over average, but not zero reason to roll in general. There are reasons to roll, even if those reasons don't work for you. Much like stats, it's more realistic for hit points to come about randomly. Not every 17 con 5th level fighter is going to be identically hard to kill(hit point wise). That is in fact a reason to roll instead of use average, even if that reason isn't one that works for you personally. Just like I can see and acknowledge that for a lot of people, less randomness/swing is preferred, so that's a reason for them to choose average over rolling. Okay. Then I've seen MANY fighters with anywhere from a 7 to 11 strength due to rolling. The lowest 5e strength fighter I've seen is 14. We've only been playing 5e for about 3 years, so we have far fewer characters rolled so far. No I can't handwave away that all PCs start with the same 6 numbers. One doesn't have a negative impact on the game(rolling stats), but the other has a very significant negative impact on the game(loss of a huge number of character concepts/themes). The potential for both to have a 15 isn't an issue of mine, since rolling also has that potential. natural talent is a thing. 1st level characters aren't superheroes. No you're not. Even in boot camp soldiers don't come out with all identical strength numbers. Their strength varies wildly. 27 pushups in a minute, and 42 situps in a minute is really easy for young people. You can do that with average strength. Have you ever read his books? From book 1 he was the hero. There was never anyone for him to be a Lancer to. She predates Drizzt. She was in Greenwoods Forgotten Realms from the beginning, but didn't make it into the D&D settings until 1991. "Eilistraee was first detailed in [URL='https://en.wikipedia.org/wiki/Ed_Greenwood']Ed Greenwood[/URL]'s [I][URL='https://en.wikipedia.org/wiki/The_Drow_of_the_Underdark']The Drow of the Underdark[/URL][/I] (1991).[URL='https://en.wikipedia.org/wiki/Eilistraee#cite_note-TDotU-3'][2][/URL] Before being detailed in published material, Eilistraee already existed in [URL='https://en.wikipedia.org/wiki/Ed_Greenwood']Ed Greenwood[/URL]'s original Forgotten Realms. When asked to create more drow deities, the author used this opportunity to make the Dark Dancer official.[URL='https://en.wikipedia.org/wiki/Eilistraee#cite_note-EdVerse-14'][12][/URL]" And highly likely not to. That would be stupid. One, it goes against the envisioned character concept. And two, the "face" of the party isn't going to get to do anywhere near all of the talking. They are exceptions in the way the game sets forth. The game only makes them exceptional through stats and character class. It explicitly says that they are part of the race that includes the racial bonuses. From the Racial Traits section in the PHB, page 17. "The description of each race includes[B] racial traits that are common to members of that race[/B]. The following entries appear among the traits of most races." Those racial traits include the racial ability score increases. I don't think he does, either, but it wouldn't change anything. PCs being non-special to him just means that there are craptons of NPCs with PC level stats and that have PC classes. He's more concerned with PCs and NPCs consistently having access to anything the other can do. 5e is plenty able to be run successfully with that model. Observers who often incorrectly believe that someone has no chance or is very likely to lose. Sometimes the underdog gets lucky, but just as often or even more often, the underdog has some ability or trains super hard and really is just as good or better than the other guy. You're position has been that +2 is a PC just barely getting by as viable. I know from game play and looking at the way encounters are supposed to be set up that they are good. You are underestimating +2 and treating them like the underdog. I honestly don't know where you are getting that from. Most monsters are confident and eat/kill people. Some weaker monsters might be scared of an obviously high level party, but it's not the standard monster default position. 5% of goliath COMMONERS are that strong. Once you add in the soldiers, veterans, guards, blacksmiths, farriers, etc., the % goes way up. And of course PCs are that strong nearly 60% of the time. [/QUOTE]
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