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<blockquote data-quote="Helldritch" data-source="post: 8385757" data-attributes="member: 6855114"><p>Since I am quoted for the monsters' expectations I feel I should clarify. Only intelligent monsters have expectations. A chimera does not care whether the halfling is a thief, barbarian or a whatever. But humanoids, giants, Dragons etc... will have some expectations. And when those expectations are proven wrong in a shocking and decisive way, it can lead to a rapid route. </p><p></p><p>Our dwarven mage is often confused for a fighter as she carries a maul on her back. This means that intelligent monsters see an armored dwarf with a big weapon. They thus imagine her to be a warrior type. When they get in a perfect formation for a fire ball she grins like a cat about to get the mouse. Expectations can make monsters make mistakes.</p><p></p><p>Our halfling barb did throw an orc in a fire pit to prove a point and he did climbed a dragon and hacked at it. At level 13, that halfling was relatively hard to hit and could take and give quite a punishment. No one imagine that a halfling can lift a full size orc with ease and throw him a few feet in a fire pit. A nimble halfling is not unexpected, but a strong one? Nope. And at higher levels where a build such as this was unlikely to survive, it can bring a potential surprise value. </p><p></p><p>The key here is role play. You know? The basis of the game we all love and play?</p><p></p><p>It is very strange that when RP is on the side of floating ASI it is a reasonable and expected thing, that when it is from my part, it becomes meta gaming and entirerly subjective. Floating ASI are great for role play and character concepts. But when I show that it is even better in the fixed ASI side, it is metagaming and just a personal preference unworthy of respect... very strange indeed.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8385757, member: 6855114"] Since I am quoted for the monsters' expectations I feel I should clarify. Only intelligent monsters have expectations. A chimera does not care whether the halfling is a thief, barbarian or a whatever. But humanoids, giants, Dragons etc... will have some expectations. And when those expectations are proven wrong in a shocking and decisive way, it can lead to a rapid route. Our dwarven mage is often confused for a fighter as she carries a maul on her back. This means that intelligent monsters see an armored dwarf with a big weapon. They thus imagine her to be a warrior type. When they get in a perfect formation for a fire ball she grins like a cat about to get the mouse. Expectations can make monsters make mistakes. Our halfling barb did throw an orc in a fire pit to prove a point and he did climbed a dragon and hacked at it. At level 13, that halfling was relatively hard to hit and could take and give quite a punishment. No one imagine that a halfling can lift a full size orc with ease and throw him a few feet in a fire pit. A nimble halfling is not unexpected, but a strong one? Nope. And at higher levels where a build such as this was unlikely to survive, it can bring a potential surprise value. The key here is role play. You know? The basis of the game we all love and play? It is very strange that when RP is on the side of floating ASI it is a reasonable and expected thing, that when it is from my part, it becomes meta gaming and entirerly subjective. Floating ASI are great for role play and character concepts. But when I show that it is even better in the fixed ASI side, it is metagaming and just a personal preference unworthy of respect... very strange indeed. [/QUOTE]
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