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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8385836" data-attributes="member: 7023887"><p>The intent of the game is to have fun. That's it. Nothing else matters. The rules as written or intended don't matter, what WotC and their staff wrote/writes about how to DM/play D&D, the only thing that matters is if the table is having fun. That's the intent of the game. </p><p></p><p>Wealth matters in D&D, but it depends on the table and the campaign (my Eberron campaign had the players come across a giant Siberys Dragonshard that crashed down from the sky and was worth 5 million gold pieces, so they sold it to House Cannith and got uber-rich at level 6, while in my Rime of the Frostmaiden campaign they're level 8 and don't even have 1,000 gold pieces all put together). </p><p></p><p>Power matters in D&D (elsewise we wouldn't have levels beyond level 1), but how much it matters is also campaign dependent (some people like having really powerful players, and love maximizing how much their characters and fellow players have). The same applies to roleplay, exploration, combat, and every other aspect of the game. These things matter, but how much they matter is campaign dependent, and WotC's "intent" about these things don't matter at all. It doesn't matter if 5e is called "the world's greatest <em>roleplaying </em>game", because that's just a title. Roleplaying isn't enforced, and playing 5e is a strictly murderhobo fashion is a valid way to play the game, whether or not WotC favors that type of play. </p><p></p><p>The intent of the game is to have fun. Fun is subjective between table, campaign, and even players at the same table (but you do want the players at the table to have fun in similar enough ways that they can enjoy playing at the same table). </p><p></p><p>What the game designers say/said doesn't matter, because the intent of <strong><em>the game </em></strong>is to<strong><em> have fun</em></strong>. Nothing else matters.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8385836, member: 7023887"] The intent of the game is to have fun. That's it. Nothing else matters. The rules as written or intended don't matter, what WotC and their staff wrote/writes about how to DM/play D&D, the only thing that matters is if the table is having fun. That's the intent of the game. Wealth matters in D&D, but it depends on the table and the campaign (my Eberron campaign had the players come across a giant Siberys Dragonshard that crashed down from the sky and was worth 5 million gold pieces, so they sold it to House Cannith and got uber-rich at level 6, while in my Rime of the Frostmaiden campaign they're level 8 and don't even have 1,000 gold pieces all put together). Power matters in D&D (elsewise we wouldn't have levels beyond level 1), but how much it matters is also campaign dependent (some people like having really powerful players, and love maximizing how much their characters and fellow players have). The same applies to roleplay, exploration, combat, and every other aspect of the game. These things matter, but how much they matter is campaign dependent, and WotC's "intent" about these things don't matter at all. It doesn't matter if 5e is called "the world's greatest [I]roleplaying [/I]game", because that's just a title. Roleplaying isn't enforced, and playing 5e is a strictly murderhobo fashion is a valid way to play the game, whether or not WotC favors that type of play. The intent of the game is to have fun. Fun is subjective between table, campaign, and even players at the same table (but you do want the players at the table to have fun in similar enough ways that they can enjoy playing at the same table). What the game designers say/said doesn't matter, because the intent of [B][I]the game [/I][/B]is to[B][I] have fun[/I][/B]. Nothing else matters. [/QUOTE]
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