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<blockquote data-quote="Chaosmancer" data-source="post: 8385875" data-attributes="member: 6801228"><p>If you players roll, and two of them roll a 16 and a 13 is that an issue? You seem to be thinking that just because the numbers are the same, that whether they put it into strength, dex or Cha makes no difference.</p><p></p><p></p><p></p><p>You said you didn't allow the standard array. Even if a player asked. That is forcing your personal aesthetic preference on another person.</p><p></p><p></p><p></p><p>So, out of sixteen numbers from 3 to 18, in terms of strength you have seen only 5 of them. I'll extend it out two more since you roll, but I think you are getting my point. Everything is a narrow range in DnD, and people tend to not dump the things they say are important to their character.</p><p></p><p></p><p></p><p>If the potential for two people to share a number doesn't bother you, then why does it bother you that they are all working from the same pool? It isn't unrealistic. Especially if people continue choosing to roll anyways. If one person choose the standard array and the others rolled, then he doesn't share any numbers with anyone. </p><p></p><p>This is a purely aesthetic issue.</p><p></p><p></p><p></p><p>Oh sure, I know of plenty of people whose natural talent is being technically superior in every way to a person trained in that field with zero training or experience. If that isn't being a superhero, I don't know what is. In fact "instantly knows how to fight with no explanation" is a common superhero power.</p><p></p><p></p><p></p><p>And, shockingly, I'm not advocating for identical strength scores. I'm not even advocating that they put the same numbers in the same places, I'm just saying that reaching the same area of basic competency is a thing, and in a game, that can be abstracted into a number. </p><p></p><p>You are the one declaring that people with no training just naturally know how to effectively use all weapons in all scenarios.</p><p></p><p></p><p></p><p>Have you ever researched him? Salvatore intended him to be a side character in Wulfgar's story, and then he ended up taking over so Salvatore made him the main character instead.</p><p></p><p></p><p></p><p>So, the character who was the first good drow ever to be in print was created in 1988. Then, Greenwood, three years later, added her to the game officially. </p><p></p><p>Why do you think they were okay with a Good aligned Drow Goddess of Rebel Drow, three years after Driz'zt do'Urden became a massive financial and success and spawned literally thousands of copycats? Do you think he might have become iconic, maybe even archetypical, and so she made a great foil and gave people a way to have good aligned drow rebels connected more fully to the story of the drow?</p><p></p><p></p><p></p><p>What envisioned character concept? The concept was "Dwarf Cleric in armor". You are the one wanting to play a charismatic preacher. Maybe they think "hmm, should I" and then they see the other characters and decide that a 10 is enough for them. Maybe they just don't want to play a charismatic preacher and are looking for a more humble character. Maybe they put an 8 in charisma and want to play a brusque, rude and crude priest.</p><p></p><p></p><p></p><p>Maybe those racial traits are common do to cultural training. That's why elves have weapons, spells, perception and a bunch of other features. Nothing in the text your quoted says that the traits must be a biological reality.</p><p></p><p></p><p></p><p>Sorry, no, I'm not observing your games. So, I can't be the one underestimating the characters in your games. The only people observing your games are the other players and the DM (usually you). So, if you don't underestimate the character, and the other players don't underestimate the character, then how are they an underdog? No one who is observing is underestimating them.</p><p></p><p></p><p></p><p>From Helldritch's literal posts that I am responding to. You did read the conversation before jumping in, correct? He was talking about how an unusual combo will throw off monsters, make them confused, frighten them and threaten everything they know. That's what the discussion with him was about.</p><p></p><p></p><p></p><p>But, again, these monsters are mainly encountering normal goliaths. And the halflings in these monster infested areas probably have soldiers, veterans, guards, blacksmiths, farriers and ect's too, so their percentage goes up as well. </p><p></p><p>So, again, why would it frighten the monsters to run into an unusually strong halfling, but not an unusually strong Goliath?</p><p></p><p></p><p></p><p></p><p>Good for you, beside the point. The halfling blacksmith will also be strong and enduring, so it shouldn't matter.</p><p></p><p></p><p></p><p>Take that up with Helldritch, he's the one saying that archetypical adventurers are expected, while those that go against the grain will frighten and confuse monsters, maybe cause them to make mistakes.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8385875, member: 6801228"] If you players roll, and two of them roll a 16 and a 13 is that an issue? You seem to be thinking that just because the numbers are the same, that whether they put it into strength, dex or Cha makes no difference. You said you didn't allow the standard array. Even if a player asked. That is forcing your personal aesthetic preference on another person. So, out of sixteen numbers from 3 to 18, in terms of strength you have seen only 5 of them. I'll extend it out two more since you roll, but I think you are getting my point. Everything is a narrow range in DnD, and people tend to not dump the things they say are important to their character. If the potential for two people to share a number doesn't bother you, then why does it bother you that they are all working from the same pool? It isn't unrealistic. Especially if people continue choosing to roll anyways. If one person choose the standard array and the others rolled, then he doesn't share any numbers with anyone. This is a purely aesthetic issue. Oh sure, I know of plenty of people whose natural talent is being technically superior in every way to a person trained in that field with zero training or experience. If that isn't being a superhero, I don't know what is. In fact "instantly knows how to fight with no explanation" is a common superhero power. And, shockingly, I'm not advocating for identical strength scores. I'm not even advocating that they put the same numbers in the same places, I'm just saying that reaching the same area of basic competency is a thing, and in a game, that can be abstracted into a number. You are the one declaring that people with no training just naturally know how to effectively use all weapons in all scenarios. Have you ever researched him? Salvatore intended him to be a side character in Wulfgar's story, and then he ended up taking over so Salvatore made him the main character instead. So, the character who was the first good drow ever to be in print was created in 1988. Then, Greenwood, three years later, added her to the game officially. Why do you think they were okay with a Good aligned Drow Goddess of Rebel Drow, three years after Driz'zt do'Urden became a massive financial and success and spawned literally thousands of copycats? Do you think he might have become iconic, maybe even archetypical, and so she made a great foil and gave people a way to have good aligned drow rebels connected more fully to the story of the drow? What envisioned character concept? The concept was "Dwarf Cleric in armor". You are the one wanting to play a charismatic preacher. Maybe they think "hmm, should I" and then they see the other characters and decide that a 10 is enough for them. Maybe they just don't want to play a charismatic preacher and are looking for a more humble character. Maybe they put an 8 in charisma and want to play a brusque, rude and crude priest. Maybe those racial traits are common do to cultural training. That's why elves have weapons, spells, perception and a bunch of other features. Nothing in the text your quoted says that the traits must be a biological reality. Sorry, no, I'm not observing your games. So, I can't be the one underestimating the characters in your games. The only people observing your games are the other players and the DM (usually you). So, if you don't underestimate the character, and the other players don't underestimate the character, then how are they an underdog? No one who is observing is underestimating them. From Helldritch's literal posts that I am responding to. You did read the conversation before jumping in, correct? He was talking about how an unusual combo will throw off monsters, make them confused, frighten them and threaten everything they know. That's what the discussion with him was about. But, again, these monsters are mainly encountering normal goliaths. And the halflings in these monster infested areas probably have soldiers, veterans, guards, blacksmiths, farriers and ect's too, so their percentage goes up as well. So, again, why would it frighten the monsters to run into an unusually strong halfling, but not an unusually strong Goliath? Good for you, beside the point. The halfling blacksmith will also be strong and enduring, so it shouldn't matter. Take that up with Helldritch, he's the one saying that archetypical adventurers are expected, while those that go against the grain will frighten and confuse monsters, maybe cause them to make mistakes. [/QUOTE]
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