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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8385881" data-attributes="member: 7023887"><p>Uh, no, it isn't. When the monk deals 100 damage in a turn because of how many features are stacked onto them, the monk feels like they're the one in the spotlight, not the one who gave them these supports. It's a mutualistic symbiotic relationship, not a parasitic one. </p><p></p><p>You're very strictly defining "the narrative of the game" as being non-combat centric. At a table that revolves around combat and player power, that is the center of the game, and the powergamer is contributing to it through their player choices for their character. </p><p></p><p>And, you're wrong about the definition of a powergamer. A powergamer is someone that has fun through their players having more power. That doesn't mean that they don't care about the story less than any other players, it just means that they just find their character's power important. </p><p></p><p>Wrong again. Plain wrong. </p><p></p><p>Yes, by definition, the floating ASI business is about moving around bonuses. However, that doesn't mean that it has nothing/little to do with narrative considerations. </p><p></p><p>Want a story about a Half-Orc that has a genetic disorder that makes their muscles weaker than their orc and half-orc kin? Weaker than the average human? This story is interesting and compelling, and can be accomplished through the "floating ASI business". This supports storytelling. </p><p></p><p>Want a story about a Gnome that uses their mental capacity for wittiness and a quick tongue instead of inventions/illusions? Move that +2 INT to a +2 CHA, and make them a Bard or Warlock. Yes, gnomes generally are more intelligent than the average human, but player characters are the outliers and don't have to be beholden to those generalities. </p><p></p><p>Want a story about a Halfling that spent their childhood alongside Goliaths, and trained their absolute hardest to be able to beat them in arm-wrestling contests? Move that +2 DEX to STR, and you've got that story. </p><p></p><p>Yes, it is about moving around the bonus. However, that bonus is still a part about the character's story. </p><p></p><p>You've just never played with a good powergamer before. And you're gatekeeping because of your anecdotal experience. Play how you want, but don't bash others and tell them that they're "playing against the intent of the game" for playing how they want.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8385881, member: 7023887"] Uh, no, it isn't. When the monk deals 100 damage in a turn because of how many features are stacked onto them, the monk feels like they're the one in the spotlight, not the one who gave them these supports. It's a mutualistic symbiotic relationship, not a parasitic one. You're very strictly defining "the narrative of the game" as being non-combat centric. At a table that revolves around combat and player power, that is the center of the game, and the powergamer is contributing to it through their player choices for their character. And, you're wrong about the definition of a powergamer. A powergamer is someone that has fun through their players having more power. That doesn't mean that they don't care about the story less than any other players, it just means that they just find their character's power important. Wrong again. Plain wrong. Yes, by definition, the floating ASI business is about moving around bonuses. However, that doesn't mean that it has nothing/little to do with narrative considerations. Want a story about a Half-Orc that has a genetic disorder that makes their muscles weaker than their orc and half-orc kin? Weaker than the average human? This story is interesting and compelling, and can be accomplished through the "floating ASI business". This supports storytelling. Want a story about a Gnome that uses their mental capacity for wittiness and a quick tongue instead of inventions/illusions? Move that +2 INT to a +2 CHA, and make them a Bard or Warlock. Yes, gnomes generally are more intelligent than the average human, but player characters are the outliers and don't have to be beholden to those generalities. Want a story about a Halfling that spent their childhood alongside Goliaths, and trained their absolute hardest to be able to beat them in arm-wrestling contests? Move that +2 DEX to STR, and you've got that story. Yes, it is about moving around the bonus. However, that bonus is still a part about the character's story. You've just never played with a good powergamer before. And you're gatekeeping because of your anecdotal experience. Play how you want, but don't bash others and tell them that they're "playing against the intent of the game" for playing how they want. [/QUOTE]
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