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<blockquote data-quote="Chaosmancer" data-source="post: 8386285" data-attributes="member: 6801228"><p>So other than one typical dwarf in metal armor casting wall of fire, all the others examples would be surprising. </p><p></p><p>So, what about the dwarf in metal armor casting wall of fire tells the intelligent enemy that they are a wizard or warlock and not a cleric? One is surprising, and the other is not, and it can't be the armor, the weapon or the wall of fire, so what does it? What surprises them?</p><p></p><p></p><p></p><p>Oh, I agree with that. I agree that the fixed ASIs at the table have made it so only like three dwarven concepts get played, that's why I don't like Racial ASIs to be fixed. But here are a whole bunch of people telling me I'm wrong because every concept was always viable. You yourself have stated that a dwarven wizard with a 15 INT is viable, so if they are viable why are they so shocking? </p><p></p><p>If any dwarf with a 15 or 14 INT can make a good wizard, then why are these intelligent monsters shocked to see a dwarven wizard? They should be just as common as elven or human wizards, right? Or, are they shocked because those characters aren't viable? And therefore, making more viable concepts is a good thing.</p><p></p><p></p><p></p><p>Right in what? You are arguing out both sides of your mouth. On one hand, Fixed ASIs giving you a 15 or 14 INT mean that you almost never see a dwarven wizard, because they aren't good at it. On the other hand, 15 or 14 INT makes a perfectly good dwarven wizard who can adventure just fine. </p><p></p><p>You want it both ways, and it doesn't work that way. If they make fine adventurers anyways, then they aren't rare. If they are rare because they don't make fine adventurers, then Tashas is solving a legitimate problem.</p><p></p><p></p><p></p><p>You are the only one trying to make the core books the end all and be all of DnD, and locked into a single generic setting. I want the core books to cover as many settings as possible. So, your argument of "limit the discussion to the area where I am right and have declared must stay so that I am right" doesn't hold a lot of sway with me.</p><p></p><p></p><p></p><p></p><p>Humans are also magic. Dwarves are magic. Gnomes are magic. Tielflings are magic. Ect ect ect</p><p></p><p>Again, you seem to be locked in your own view of the game world with no consideration for how that game has changed. Seeing a dwarf doing magic is no more shocking than seeing an elf do it.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8386285, member: 6801228"] So other than one typical dwarf in metal armor casting wall of fire, all the others examples would be surprising. So, what about the dwarf in metal armor casting wall of fire tells the intelligent enemy that they are a wizard or warlock and not a cleric? One is surprising, and the other is not, and it can't be the armor, the weapon or the wall of fire, so what does it? What surprises them? Oh, I agree with that. I agree that the fixed ASIs at the table have made it so only like three dwarven concepts get played, that's why I don't like Racial ASIs to be fixed. But here are a whole bunch of people telling me I'm wrong because every concept was always viable. You yourself have stated that a dwarven wizard with a 15 INT is viable, so if they are viable why are they so shocking? If any dwarf with a 15 or 14 INT can make a good wizard, then why are these intelligent monsters shocked to see a dwarven wizard? They should be just as common as elven or human wizards, right? Or, are they shocked because those characters aren't viable? And therefore, making more viable concepts is a good thing. Right in what? You are arguing out both sides of your mouth. On one hand, Fixed ASIs giving you a 15 or 14 INT mean that you almost never see a dwarven wizard, because they aren't good at it. On the other hand, 15 or 14 INT makes a perfectly good dwarven wizard who can adventure just fine. You want it both ways, and it doesn't work that way. If they make fine adventurers anyways, then they aren't rare. If they are rare because they don't make fine adventurers, then Tashas is solving a legitimate problem. You are the only one trying to make the core books the end all and be all of DnD, and locked into a single generic setting. I want the core books to cover as many settings as possible. So, your argument of "limit the discussion to the area where I am right and have declared must stay so that I am right" doesn't hold a lot of sway with me. Humans are also magic. Dwarves are magic. Gnomes are magic. Tielflings are magic. Ect ect ect Again, you seem to be locked in your own view of the game world with no consideration for how that game has changed. Seeing a dwarf doing magic is no more shocking than seeing an elf do it. [/QUOTE]
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