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<blockquote data-quote="Helldritch" data-source="post: 8386333" data-attributes="member: 6855114"><p>Well, depends on how many dwarven cleric of the forge there are in the base core rule. </p><p>Guess what? None.</p><p>Still, even if Dwarven cleric of the forge were in the core rule does not mean that they are a common sight.</p><p></p><p></p><p></p><p>Good? Good?</p><p>No, acceptable. Not optimal as you yourself says as they do not have "16" in intelligence. </p><p>But the whole point of not having a 16 is that to be as good as the races that have access to that 16, you have to work harder.</p><p>Not having a bonus in a stat does not prevent you from doing it.</p><p></p><p></p><p></p><p>No. Again you are wrong just by ignoring previous posts and focussing only on what catches your fancy in possibly proving me wrong.</p><p>When something does not come as easy as something else and that your heroes are not these kind of heroes. You go for what your "race" and "culture" is good at. Here in Quebec, we have almost no basketball players. But tons of Hockey players. Does not mean we can't be good at it and that some do not try it. It is just that we are simply not interested in basketball. And since we do not flock to it, if someone wants to be as good as someone in the states (going professional); that person will have to work a lot harder and will even have to move to USA. The same parallel goes for the classes you mentioned. When your "race" and "culture" do not encourage you to do something, you do something else. It is this fight to strive for both recognition and fame that fixed ASI encourages. It brings a lot more RP than floating ASI. If everyone can do everything, then no points in having different races or cultures. </p><p></p><p></p><p>That is your claim. Not mine. TCoE is a pile of d**g. In many ways. Not a lot worth using in there. But that is my appreciation. You do not have to share it.</p><p>And adventurers of any races are already rare! Otherwise, they would be all over the place. </p><p></p><p></p><p></p><p>Nooooope. Core books are the only thing you are sure that everyone here will have. Additional splat books are just that. You do not need them to play the game they are optional! I repeat: Optional. I do wish to discuss optional things in the game that are not part of the core books.</p><p></p><p></p><p>But humans and dwarves do not have the same reputation that elves do. Or thiefling. Dwarves have the exact opposite reputation. So I am right in that regard. My views do not have to change as they are already in sync with what most people (whether they play D&D or not) believe. And even among those who play D&D my beliefs are quite spread accross all the editions. You are the one who wants to change things.</p><p></p><p>You want change in your games? Fine, go for it man. I encourage you to do it. But do not force your views uppon others. What I tell you is that with current setting in rules and lore, Dwarven wizards (and anything related to either Dex, Int or Cha) is not fully encouraged. It is not discuraged as you can always do it. But you have to know that your character will have to work harder to achieve the same thing than characters with a head start will. But you will eventually catch up and might even surpass them. That is what leveling is for. What a dwarf loses in spell saves, he wins with better armor and better hp. There is a trade off. With floating ASI there is no trade off. No risks, no struggle. What a bland, tasteless way to create a character that is supposed to be uniquely special. </p><p></p><p>Nah, keep your floating ASI. I'll keep my fixed ones.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8386333, member: 6855114"] Well, depends on how many dwarven cleric of the forge there are in the base core rule. Guess what? None. Still, even if Dwarven cleric of the forge were in the core rule does not mean that they are a common sight. Good? Good? No, acceptable. Not optimal as you yourself says as they do not have "16" in intelligence. But the whole point of not having a 16 is that to be as good as the races that have access to that 16, you have to work harder. Not having a bonus in a stat does not prevent you from doing it. No. Again you are wrong just by ignoring previous posts and focussing only on what catches your fancy in possibly proving me wrong. When something does not come as easy as something else and that your heroes are not these kind of heroes. You go for what your "race" and "culture" is good at. Here in Quebec, we have almost no basketball players. But tons of Hockey players. Does not mean we can't be good at it and that some do not try it. It is just that we are simply not interested in basketball. And since we do not flock to it, if someone wants to be as good as someone in the states (going professional); that person will have to work a lot harder and will even have to move to USA. The same parallel goes for the classes you mentioned. When your "race" and "culture" do not encourage you to do something, you do something else. It is this fight to strive for both recognition and fame that fixed ASI encourages. It brings a lot more RP than floating ASI. If everyone can do everything, then no points in having different races or cultures. That is your claim. Not mine. TCoE is a pile of d**g. In many ways. Not a lot worth using in there. But that is my appreciation. You do not have to share it. And adventurers of any races are already rare! Otherwise, they would be all over the place. Nooooope. Core books are the only thing you are sure that everyone here will have. Additional splat books are just that. You do not need them to play the game they are optional! I repeat: Optional. I do wish to discuss optional things in the game that are not part of the core books. But humans and dwarves do not have the same reputation that elves do. Or thiefling. Dwarves have the exact opposite reputation. So I am right in that regard. My views do not have to change as they are already in sync with what most people (whether they play D&D or not) believe. And even among those who play D&D my beliefs are quite spread accross all the editions. You are the one who wants to change things. You want change in your games? Fine, go for it man. I encourage you to do it. But do not force your views uppon others. What I tell you is that with current setting in rules and lore, Dwarven wizards (and anything related to either Dex, Int or Cha) is not fully encouraged. It is not discuraged as you can always do it. But you have to know that your character will have to work harder to achieve the same thing than characters with a head start will. But you will eventually catch up and might even surpass them. That is what leveling is for. What a dwarf loses in spell saves, he wins with better armor and better hp. There is a trade off. With floating ASI there is no trade off. No risks, no struggle. What a bland, tasteless way to create a character that is supposed to be uniquely special. Nah, keep your floating ASI. I'll keep my fixed ones. [/QUOTE]
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