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<blockquote data-quote="Lyxen" data-source="post: 8386426" data-attributes="member: 7032025"><p>You have told me many things, to which I have replied I think quite fairly in general, in particular when I was telling you that one of the reasons for me not to allow the power gap to widen is in particular to avoid your bad experience about playing a character that you had designed for story and which ended up, in your view, underpowered.</p><p></p><p>In the end, I really think that you had a bad experience with that story character and that what happened (I don't know, as you have not replied to that post, whether the other characters were really optimised or not) has caused you to start compromising on your story, and start, in turn, using the technicalities of the game to be mechanically optimised. Which, again, is fine, but, in my book, should not have happened, should not have needed to happen. Because the simple truth in life is that if you have an ideal (story) and compromise it for whatever reason (I'm not saying that feeling awkward during an entire campaign is not a good reason, mind), in the end, you are no longer true to that ideal, that's all.</p><p></p><p>Be true to your ideas, and if you must compromise, make sure that the others understand that you are compromising and that they participate in the compromise as well, that's all. But before that, make sure that you understand that you yourself are compromising, and why.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8386426, member: 7032025"] You have told me many things, to which I have replied I think quite fairly in general, in particular when I was telling you that one of the reasons for me not to allow the power gap to widen is in particular to avoid your bad experience about playing a character that you had designed for story and which ended up, in your view, underpowered. In the end, I really think that you had a bad experience with that story character and that what happened (I don't know, as you have not replied to that post, whether the other characters were really optimised or not) has caused you to start compromising on your story, and start, in turn, using the technicalities of the game to be mechanically optimised. Which, again, is fine, but, in my book, should not have happened, should not have needed to happen. Because the simple truth in life is that if you have an ideal (story) and compromise it for whatever reason (I'm not saying that feeling awkward during an entire campaign is not a good reason, mind), in the end, you are no longer true to that ideal, that's all. Be true to your ideas, and if you must compromise, make sure that the others understand that you are compromising and that they participate in the compromise as well, that's all. But before that, make sure that you understand that you yourself are compromising, and why. [/QUOTE]
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