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<blockquote data-quote="Lyxen" data-source="post: 8386432" data-attributes="member: 7032025"><p>But then, you actually read the rules, and you see the natural language, the fuzziness, the DM's role and you understand how the intent was actually translated into the game.</p><p></p><p></p><p></p><p>If you guys are aligned about your style of play, it's all what matters. But from long experience, having powergamers in a group which is not can lead to tensions if it's not adressed properly.</p><p></p><p></p><p></p><p>And I don't say that. You know why ? Because I've played basically the same type of game ever since BECMI. Editions changed, systems changed, and we played the same. We even ported campaigns from one system to the next without change.</p><p></p><p>And by the way, since you quote Critical Role before, this is exactly what they did, moving from PF to 5e, and did their game change ? No, it did not (if you believe them, and I do), because the system does not matter that much when you are playing in story mode instead of technical mode.</p><p></p><p>Again, I agree that it's not bad in itself to play in technical mode, and I agree that then, system matters. But it's not mandatory.</p><p></p><p></p><p></p><p>I do agree to a certain extent, and it's true that 5e is in itself a compromise, they streamlined and simplified a lot, but still wanted to cater for players of the two previous editions, hence the few technical rules remaining, and the options like grids and such.</p><p></p><p>But one thing for me is important, it's the characters, because one of the great weaknesses of OSR is that characters are very bland out of the box, without skills and capabilities. And it's not about the technical effect of these capabilities, it's about what you do with them in the story, and even more importantly, making sure that some character classes (spellcasters) do not have all the fun of doing magic and extraordinary things.</p><p></p><p></p><p></p><p>I don't have time to watch thousands of hours of YouTube, I have only watched a few episodes, but I liked the lesson about the system that does not matter, see above.</p><p></p><p>However, first I'm not aware that Floating ASIs are used there (but then I have only watched a few episodes of the 1st season of Vox Machina), and the other thing is that this is still not statistics at all...</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8386432, member: 7032025"] But then, you actually read the rules, and you see the natural language, the fuzziness, the DM's role and you understand how the intent was actually translated into the game. If you guys are aligned about your style of play, it's all what matters. But from long experience, having powergamers in a group which is not can lead to tensions if it's not adressed properly. And I don't say that. You know why ? Because I've played basically the same type of game ever since BECMI. Editions changed, systems changed, and we played the same. We even ported campaigns from one system to the next without change. And by the way, since you quote Critical Role before, this is exactly what they did, moving from PF to 5e, and did their game change ? No, it did not (if you believe them, and I do), because the system does not matter that much when you are playing in story mode instead of technical mode. Again, I agree that it's not bad in itself to play in technical mode, and I agree that then, system matters. But it's not mandatory. I do agree to a certain extent, and it's true that 5e is in itself a compromise, they streamlined and simplified a lot, but still wanted to cater for players of the two previous editions, hence the few technical rules remaining, and the options like grids and such. But one thing for me is important, it's the characters, because one of the great weaknesses of OSR is that characters are very bland out of the box, without skills and capabilities. And it's not about the technical effect of these capabilities, it's about what you do with them in the story, and even more importantly, making sure that some character classes (spellcasters) do not have all the fun of doing magic and extraordinary things. I don't have time to watch thousands of hours of YouTube, I have only watched a few episodes, but I liked the lesson about the system that does not matter, see above. However, first I'm not aware that Floating ASIs are used there (but then I have only watched a few episodes of the 1st season of Vox Machina), and the other thing is that this is still not statistics at all... [/QUOTE]
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