Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Ability Score Increases (I've changed my mind.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lyxen" data-source="post: 8386453" data-attributes="member: 7032025"><p>And did you see the designers clarify things ? No, for two obvious reasons:</p><ul> <li data-xf-list-type="ul">They keep to the spirit of the game as designed, which is to leave these decisions to the DMs.</li> <li data-xf-list-type="ul">They don't feel that they need to provide more, as these pestering ruleslawyers don't prevent the game from being extremely successful (so why change things).</li> </ul><p></p><p></p><p></p><p>Where is the defensivity here ? YOu are making a totally unsustained claim, I ask to see proof, which, by the way, you still have not provided. So I consider myself vindicated.</p><p></p><p></p><p></p><p>Perfect then.</p><p></p><p></p><p></p><p>If it was the case, it would indeed be a problem, but it's not what is happening here. The player asking about this is not asking at all about his relationship to the world, he is only concerned as to which option will make his character technically more powerful. In most cases, he probably doesn't even want to engage with the world, just add to his DPR.</p><p></p><p></p><p></p><p>There you go, no problem. BUt you know that, in general, it's sufficient for the DM to tell you "this is going to be a heroic campaign, feel free to try anything heroic" or "this is going to be a blood and steel campaign, don't try anything not "realistic" as it will fail". For me, it's enough to get a feel about what to try or not.</p><p></p><p>Wanting more details about all the potential edge cases that will in all likelihood not even happen in the campaign is just wasting time that could be used playing. And after that, why don't you just trust your DM?</p><p></p><p>The reason is simple, because these people are not concerned about the game world or their actions, but just whether this will combo with another ability for more power so that they can repeat it time and time again.</p><p></p><p></p><p></p><p>How about, when it happens, just ask whether it's a reasonnable course of action or if you're taking risks ? Why do you feel the need to know that, in advance, at session 0 ?</p><p></p><p>Again, no need except to plan a build for more power.</p><p></p><p></p><p></p><p>The problem is that, in my experience, it loops. Because his players are powergamers, the DM is extremely careful about allowing something a bit "extra" to a character because he knows that, once he opens the door, he will have all the players rushing in to repeat the feat and take advantage of it with further combos. Vicious Circle.</p><p></p><p>I, on the other hand, with the types of players that I have, have absolutely zero hesitation in letting them try and often succeed, because I know that it will never come back to hit me in the face by players trying to abuse the ruling. Virtuous Circle, I actually let them make the rulings, and they will self-limit it ot the specific circumstances.</p><p></p><p></p><p></p><p>Do you really have players that make that choice because of danger in an urban environment ? Honestly ?</p><p></p><p>Because the only people that I've seen taking that feat were actually (to link to another thread) to avoid being stuck with fire damage because of monster resistances that they have all read through in the MM...</p><p></p><p>And the halfling sorceress in my Avernus Campaign, when, once in Avernus, she realised that devils were indeed immune to fire and that most of her spells would be useless (and had to wait a few levels in hell without it). And that is a player who knew that, from the name of the campaign, she would be going to hell, but still she took fire spells for the first few levels because it fit her idea of the character. But when she took the feat, she certainly did not ask me about other effects to the environment.</p><p></p><p></p><p></p><p>Honestly ? Because, once more, all the people that I've seen asking this question on forums were powergamers complaining that the DM had not done what they expected and were obviously entitled to, and that the DM was by default a bad DM.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8386453, member: 7032025"] And did you see the designers clarify things ? No, for two obvious reasons: [LIST] [*]They keep to the spirit of the game as designed, which is to leave these decisions to the DMs. [*]They don't feel that they need to provide more, as these pestering ruleslawyers don't prevent the game from being extremely successful (so why change things). [/LIST] Where is the defensivity here ? YOu are making a totally unsustained claim, I ask to see proof, which, by the way, you still have not provided. So I consider myself vindicated. Perfect then. If it was the case, it would indeed be a problem, but it's not what is happening here. The player asking about this is not asking at all about his relationship to the world, he is only concerned as to which option will make his character technically more powerful. In most cases, he probably doesn't even want to engage with the world, just add to his DPR. There you go, no problem. BUt you know that, in general, it's sufficient for the DM to tell you "this is going to be a heroic campaign, feel free to try anything heroic" or "this is going to be a blood and steel campaign, don't try anything not "realistic" as it will fail". For me, it's enough to get a feel about what to try or not. Wanting more details about all the potential edge cases that will in all likelihood not even happen in the campaign is just wasting time that could be used playing. And after that, why don't you just trust your DM? The reason is simple, because these people are not concerned about the game world or their actions, but just whether this will combo with another ability for more power so that they can repeat it time and time again. How about, when it happens, just ask whether it's a reasonnable course of action or if you're taking risks ? Why do you feel the need to know that, in advance, at session 0 ? Again, no need except to plan a build for more power. The problem is that, in my experience, it loops. Because his players are powergamers, the DM is extremely careful about allowing something a bit "extra" to a character because he knows that, once he opens the door, he will have all the players rushing in to repeat the feat and take advantage of it with further combos. Vicious Circle. I, on the other hand, with the types of players that I have, have absolutely zero hesitation in letting them try and often succeed, because I know that it will never come back to hit me in the face by players trying to abuse the ruling. Virtuous Circle, I actually let them make the rulings, and they will self-limit it ot the specific circumstances. Do you really have players that make that choice because of danger in an urban environment ? Honestly ? Because the only people that I've seen taking that feat were actually (to link to another thread) to avoid being stuck with fire damage because of monster resistances that they have all read through in the MM... And the halfling sorceress in my Avernus Campaign, when, once in Avernus, she realised that devils were indeed immune to fire and that most of her spells would be useless (and had to wait a few levels in hell without it). And that is a player who knew that, from the name of the campaign, she would be going to hell, but still she took fire spells for the first few levels because it fit her idea of the character. But when she took the feat, she certainly did not ask me about other effects to the environment. Honestly ? Because, once more, all the people that I've seen asking this question on forums were powergamers complaining that the DM had not done what they expected and were obviously entitled to, and that the DM was by default a bad DM. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ability Score Increases (I've changed my mind.)
Top