Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Ability Score Increases (I've changed my mind.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8386751" data-attributes="member: 6801228"><p>From you telling me I should just be honest with myself (meaning I'm being dishonest, ie lying) and that I should recognize that one bad game (the gnome cleric) and that has led me to compromising in ways I don't really want to to mechanically optimize. </p><p></p><p>You know... literally your post calling me a liar and telling me how I really feel, because I'm clearly not being honest with you or me, or true to my ideals.</p><p></p><p></p><p></p><p>Repeatedly calling someone a liar because they aren't being honest with themselves tends to make them a bit prickly.</p><p></p><p></p><p></p><p></p><p>Case in point. I must be lying. No one could actually want to know if their main weapon counts for a spell they could take. The only possible reason they might want to know if their primary weapon is compatible with an ability they might take is because they are a powergamer only looking to increase their power. Not a character who just leveled up and wondered which cantrips would be actually useful to them. After all, only power gamers choose options that are useful. What the player should really have done is just gotten the cantrip anyways, because they want to use their Boom-Boom gauntlet, not worried about any rules or rulings the DM made. Then, if the DM ruled against them, they just would have wasted a level up and have to wait til the next one to replace it, because they don't know how their own magic works.</p><p></p><p></p><p></p><p>Quite different. A car going 60 mph is very different from a short fall onto a car. But, fine, you'd use HP to simulate this, wonderful. How much HP damage would someone take from trying a stop a galloping horse by wrestling it? Would you tell the player if they asked? Because some stories have the heroes stop a charging bull with their bare hands, other stories would have a galloping horse kill the hero. So is this game going to be a 1d10 damage horse, or a 10d10 damage horse?</p><p></p><p></p><p></p><p>Actually, I think that might literally be a John MacClane stunt. </p><p></p><p>But, here is how it relates to a cantrips effects. The idea of a genre being consistent is a myth. You could say you are preparing for "Dark Fantasy" and some people are prepared for hunting one monster to lead to multiple player deaths, and others are prepared for Berserk, where a single hero can cut down swathes of powerful enemies, but the themes and symbols are grotesquely dark. Both are Dark Fantasy. </p><p></p><p>So, a player might feel the need to ask. To clarify. This need for clarification moves beyond just genre, but into abilities too. Does a Frostball still catch things on fire? The character would know the answer to this, they did have to literally learn and memorize the spell. But the player doesn't, they need to ask. Is this magical weapon I gained as part of my class counted towards this cantrip? Again, the character would be learning the spell, knowing exactly how it works, so they already know, but the player has to ask. </p><p></p><p>And this is a larger issue than just one cantrip, this is something that extends deep into this abyss where DMs feel this compulsion to hide information from their players. But doing so makes telling the right type of story difficult, because the player may be playing by a different set of physics than the DM. </p><p></p><p></p><p></p><p>Or it isn't. It could be that the player just wants to make more thunder with their gauntlets, saw the spell when they leveled up and asked to confirm that their primary weapon qualified. Is that somehow less acceptable than if they were using a hammer and learned the cantrip? That one they wouldn't need to ask for, it clearly works, so why are you getting so bent out of shape because the person is asking a question when it is actually unclear? It isn't even that good of a combo considering Extra attack.</p><p></p><p></p><p></p><p>True, these lies must just be the ones to lull you into a false sense of security. I mean, how could a player truly be confused about whether or not a special item gained via a class feature has a monetary value? The answer is self-evident. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8386751, member: 6801228"] From you telling me I should just be honest with myself (meaning I'm being dishonest, ie lying) and that I should recognize that one bad game (the gnome cleric) and that has led me to compromising in ways I don't really want to to mechanically optimize. You know... literally your post calling me a liar and telling me how I really feel, because I'm clearly not being honest with you or me, or true to my ideals. Repeatedly calling someone a liar because they aren't being honest with themselves tends to make them a bit prickly. Case in point. I must be lying. No one could actually want to know if their main weapon counts for a spell they could take. The only possible reason they might want to know if their primary weapon is compatible with an ability they might take is because they are a powergamer only looking to increase their power. Not a character who just leveled up and wondered which cantrips would be actually useful to them. After all, only power gamers choose options that are useful. What the player should really have done is just gotten the cantrip anyways, because they want to use their Boom-Boom gauntlet, not worried about any rules or rulings the DM made. Then, if the DM ruled against them, they just would have wasted a level up and have to wait til the next one to replace it, because they don't know how their own magic works. Quite different. A car going 60 mph is very different from a short fall onto a car. But, fine, you'd use HP to simulate this, wonderful. How much HP damage would someone take from trying a stop a galloping horse by wrestling it? Would you tell the player if they asked? Because some stories have the heroes stop a charging bull with their bare hands, other stories would have a galloping horse kill the hero. So is this game going to be a 1d10 damage horse, or a 10d10 damage horse? Actually, I think that might literally be a John MacClane stunt. But, here is how it relates to a cantrips effects. The idea of a genre being consistent is a myth. You could say you are preparing for "Dark Fantasy" and some people are prepared for hunting one monster to lead to multiple player deaths, and others are prepared for Berserk, where a single hero can cut down swathes of powerful enemies, but the themes and symbols are grotesquely dark. Both are Dark Fantasy. So, a player might feel the need to ask. To clarify. This need for clarification moves beyond just genre, but into abilities too. Does a Frostball still catch things on fire? The character would know the answer to this, they did have to literally learn and memorize the spell. But the player doesn't, they need to ask. Is this magical weapon I gained as part of my class counted towards this cantrip? Again, the character would be learning the spell, knowing exactly how it works, so they already know, but the player has to ask. And this is a larger issue than just one cantrip, this is something that extends deep into this abyss where DMs feel this compulsion to hide information from their players. But doing so makes telling the right type of story difficult, because the player may be playing by a different set of physics than the DM. Or it isn't. It could be that the player just wants to make more thunder with their gauntlets, saw the spell when they leveled up and asked to confirm that their primary weapon qualified. Is that somehow less acceptable than if they were using a hammer and learned the cantrip? That one they wouldn't need to ask for, it clearly works, so why are you getting so bent out of shape because the person is asking a question when it is actually unclear? It isn't even that good of a combo considering Extra attack. True, these lies must just be the ones to lull you into a false sense of security. I mean, how could a player truly be confused about whether or not a special item gained via a class feature has a monetary value? The answer is self-evident. :rolleyes: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ability Score Increases (I've changed my mind.)
Top