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<blockquote data-quote="Lyxen" data-source="post: 8387023" data-attributes="member: 7032025"><p>What has clearly not stopped is the powergamers insatiable thirst for combos and optimisation of DPR. But as you can see in the example below, it falls flat on its face in 5e, same players, same DMs at our tables where we run 2 or 3 games weekly, and not one discussion like this in 7 years at our tables. So yes, for those unable to read the rulebooks and who insist on playing 5e like 3/3.5/PF, there will always be this nitpicking on details to see whether you can achieve 8.3 or 8.456 DPR. As for us, we'd rather play the game to have fun adventures together, but of course YCMV.</p><p></p><p>So, case in point, for us, a huge improvement of the game in totally removing these discussions from our tables.</p><p></p><p>But at least you have stepped back to "wondering about the extent of their abilities" instead of "understanding the world, its physics and its magic in its globality because the nasty DM doesn't want to discuss the value of g on every single planet in his multiverse". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p>Oh yes, because any DM not able to make in advance all the rulings that will be needed for a campaign is so stupid that he will change things on a whim and have less memory than a fish in its bowl. What a convincing argument.</p><p></p><p></p><p></p><p>Oh yes, the (in)famous list of rulings. You know what, in 3e, after a few years of play, we had 20 pages of local rulings, probably thanks to the jargon used, that people still had trouble remembering and that needed update every time a supplement came out.</p><p></p><p>Now, in 5e, we have... nothing. With the same players and DMs, and about the same length of time playing the game as intensely, we have not found the need to create even ONE permanent ruling that we need to explain and remember. How much simpler is that ? And in the end for a much, much greater enjoyment of the game, because we are not tied in by endless discussions of ruleslawyers and interminable combats.</p><p></p><p>But of course, we have to be morons incapable of remembering things and deciding on a whim every single time. What a joke.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8387023, member: 7032025"] What has clearly not stopped is the powergamers insatiable thirst for combos and optimisation of DPR. But as you can see in the example below, it falls flat on its face in 5e, same players, same DMs at our tables where we run 2 or 3 games weekly, and not one discussion like this in 7 years at our tables. So yes, for those unable to read the rulebooks and who insist on playing 5e like 3/3.5/PF, there will always be this nitpicking on details to see whether you can achieve 8.3 or 8.456 DPR. As for us, we'd rather play the game to have fun adventures together, but of course YCMV. So, case in point, for us, a huge improvement of the game in totally removing these discussions from our tables. But at least you have stepped back to "wondering about the extent of their abilities" instead of "understanding the world, its physics and its magic in its globality because the nasty DM doesn't want to discuss the value of g on every single planet in his multiverse". :p Oh yes, because any DM not able to make in advance all the rulings that will be needed for a campaign is so stupid that he will change things on a whim and have less memory than a fish in its bowl. What a convincing argument. Oh yes, the (in)famous list of rulings. You know what, in 3e, after a few years of play, we had 20 pages of local rulings, probably thanks to the jargon used, that people still had trouble remembering and that needed update every time a supplement came out. Now, in 5e, we have... nothing. With the same players and DMs, and about the same length of time playing the game as intensely, we have not found the need to create even ONE permanent ruling that we need to explain and remember. How much simpler is that ? And in the end for a much, much greater enjoyment of the game, because we are not tied in by endless discussions of ruleslawyers and interminable combats. But of course, we have to be morons incapable of remembering things and deciding on a whim every single time. What a joke. [/QUOTE]
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