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<blockquote data-quote="Helldritch" data-source="post: 8387398" data-attributes="member: 6855114"><p>Dear [USER=23751]@Maxperson[/USER] </p><p>We use the standard array. Works out quite fine.</p><p>Buuuuut!</p><p>If we so choose to roll stats, we will have all players (6 of them) rolling one stat on 4d6L. Then all characters will be made on the six stats that have been generated this way. Why?</p><p>Simple. It sucks when you are the one that rolls a barely viable character. It removes the fun and consciously or not, the actions of the player will lead to events so that such character will die. I have seen this so many times that at some point, it became irksome to have one roll so high that all the stats of the character are above 16 and one that has a character that barely makes a total of +3 in 3 stats... a single 13 as its highest but no penalties. I do not know if you allow such a character it is a perfectly valid character but very dull to play. Especialy when your highest stat is the lower than the lower stat of the character right beside you...</p><p></p><p>The standard array is much more convenient, but each player rolling one stat for all their PCs works best. I note the results and every new character in that campaign will start with these rolled stats.</p><p></p><p>But with rolled stats comes a new parameter.</p><p>No multiclassing allowed. Why? Because the temptation into multiclassing when you rolled an above average set of stats becomes to strong to resist and powergaming sets in. All twelve players agreed on that and it was not even my suggestion, it came from one of the player. A power gamer that knows he would not be able to resist the temptation.</p><p></p><p>So when you roll, do you have different rules? What do you do? I am genuinely curious of your gaming environment.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8387398, member: 6855114"] Dear [USER=23751]@Maxperson[/USER] We use the standard array. Works out quite fine. Buuuuut! If we so choose to roll stats, we will have all players (6 of them) rolling one stat on 4d6L. Then all characters will be made on the six stats that have been generated this way. Why? Simple. It sucks when you are the one that rolls a barely viable character. It removes the fun and consciously or not, the actions of the player will lead to events so that such character will die. I have seen this so many times that at some point, it became irksome to have one roll so high that all the stats of the character are above 16 and one that has a character that barely makes a total of +3 in 3 stats... a single 13 as its highest but no penalties. I do not know if you allow such a character it is a perfectly valid character but very dull to play. Especialy when your highest stat is the lower than the lower stat of the character right beside you... The standard array is much more convenient, but each player rolling one stat for all their PCs works best. I note the results and every new character in that campaign will start with these rolled stats. But with rolled stats comes a new parameter. No multiclassing allowed. Why? Because the temptation into multiclassing when you rolled an above average set of stats becomes to strong to resist and powergaming sets in. All twelve players agreed on that and it was not even my suggestion, it came from one of the player. A power gamer that knows he would not be able to resist the temptation. So when you roll, do you have different rules? What do you do? I am genuinely curious of your gaming environment. [/QUOTE]
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