Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Ability Score Increases (I've changed my mind.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8387547" data-attributes="member: 6801228"><p>No, preventing a massively overpowered situation that was never intended and has careful rules to govern when it does happen is not the same as something they blatantly state that you should do and that it has no problems with the game balance. This is like trying to claim flood insurance because you dropped a glass of water, the scale is absurd on the face of it.</p><p></p><p></p><p></p><p>Why tie your fun to something so inconsequential? That's what I keep coming back to. This is something that does not matter in the game. At all. Even your objections have nothing to do with the game, but only your perception of some random level of realism. IT boggles me you are willing to kick a player over something like this.</p><p></p><p></p><p></p><p>And yet two people having the same set of numbers ruins your enjoyment of the game.</p><p></p><p></p><p></p><p>Or, 10% of the players maybe having less than 15 to start with, and then choosing not to have a +2 race to boost their 14 or 15 up to 16 plus, which is starting to get into the range of single digit percentages, was a small enough consideration that they decided that being slightly less powerful was fine in the rare times it happened. It was never going to be 100%, and once you are in the 90% ranges, you are generally pretty safe in your assumptions.</p><p></p><p></p><p></p><p>But it isn't more realistic. Doctor's don't roll dice to determine how strong you are. Teacher's don't roll dice to determine how intelligent you are. The factors that determine such things are far from random.</p><p></p><p></p><p></p><p>No, it isn't more realistic.</p><p></p><p></p><p></p><p></p><p>Well, since they never really bothered to speak on the realism of the stat generation method of DnD, I doubt they are going to have said anything on the matter, explicitly. </p><p></p><p>The two options are presented as equal. The array and the average of rolled stats are incredibly close (not exact, but that is because they didn't want people to start with an 18). There is no way to differentiate them, except one is randomized and the other isn't. Which is the entire point.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8387547, member: 6801228"] No, preventing a massively overpowered situation that was never intended and has careful rules to govern when it does happen is not the same as something they blatantly state that you should do and that it has no problems with the game balance. This is like trying to claim flood insurance because you dropped a glass of water, the scale is absurd on the face of it. Why tie your fun to something so inconsequential? That's what I keep coming back to. This is something that does not matter in the game. At all. Even your objections have nothing to do with the game, but only your perception of some random level of realism. IT boggles me you are willing to kick a player over something like this. And yet two people having the same set of numbers ruins your enjoyment of the game. Or, 10% of the players maybe having less than 15 to start with, and then choosing not to have a +2 race to boost their 14 or 15 up to 16 plus, which is starting to get into the range of single digit percentages, was a small enough consideration that they decided that being slightly less powerful was fine in the rare times it happened. It was never going to be 100%, and once you are in the 90% ranges, you are generally pretty safe in your assumptions. But it isn't more realistic. Doctor's don't roll dice to determine how strong you are. Teacher's don't roll dice to determine how intelligent you are. The factors that determine such things are far from random. No, it isn't more realistic. Well, since they never really bothered to speak on the realism of the stat generation method of DnD, I doubt they are going to have said anything on the matter, explicitly. The two options are presented as equal. The array and the average of rolled stats are incredibly close (not exact, but that is because they didn't want people to start with an 18). There is no way to differentiate them, except one is randomized and the other isn't. Which is the entire point. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ability Score Increases (I've changed my mind.)
Top