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<blockquote data-quote="Chaosmancer" data-source="post: 8387760" data-attributes="member: 6801228"><p>They do not control character generation in the same way and trying to compare them is disingenuous. You could generate stats by pulling numbers out of a hat or having a gopher races, and as long as you ended up with numbers between 3 and 18, the game doesn't care. </p><p></p><p>Having someone play a Fighter-Wizard with all the abilities of each as a level one character is utterly broken. You'd have double the hp, and access to abilities that were not meant to be stacked at level 1, ect ect. You are trying to say that completely breaking the game on a fundamental level is somehow the same as following the rules to generate reasonable stats. They aren't.</p><p></p><p></p><p></p><p>But there is literally no way for you to tell. If you sat down at a table and played with a group of people, but you hadn't seen how they generated their stats and weren't staring at their character sheets, you'd have no idea whether they rolled or took the array. </p><p></p><p>So, how can this matter to you as the DM, if the only reason you can tell is because you watched how they got their stats? You just keep hammering the drum of "it isn't realistic" as though a lack of realism is the death knell of something in a fantasy game.</p><p></p><p></p><p></p><p>Sure they are. You can't get much more accurate than 90%, and the only other route is to balance lower, so that 90% of players are more powerful than they are expected to be. Which still leaves hundreds of thousands of players out to dry, because they are still weaker than 90% of the other players meaning they are weaker than the expected line of power for the game. </p><p></p><p>So, the designers either designed so that 90% of players were in line with the power the designers wanted, and a small 10% who chose to roll for stats is a little underpowered. Or they designed so that 90% of players were above the line of power, and 10% were in line, because they decided to roll stats and got low... well, low but not too low. </p><p></p><p>The obvious choice is obvious, you don't overpower 90% of the player base for no reason.</p><p></p><p></p><p></p><p>They are very much not random. Not to a degree that matters. Sure, there is a 0.01% chance of something bad happening, maybe a 20% chance you'll take more after your grandparents than your parents, but after birth if you a strength training, you get stronger. If you are studying, you tend to know more, if you do endurance training, your endurance increases. And the ways those things happen are complex, too complex to accurately track with our current understanding, but they are far from random. And nutrition, exercise and upbringing decide a LOT about your life and things like physical fitness. </p><p></p><p>Is there a biological component? Sure, but go to any top-tier athlete and ask them how they go so strong/fast/agile/ect and they aren't going to say "I was randomly born this way, just luck of the draw" they are going to say they trained and practiced and ate right and follow a strict regimen that is proven to work for their body. And even that biological component is completely random, there is a reason doctors ask for a family medical history and we talk about "taking after your parents" you are working from a very small subset of options when the zytgote is formed. Almost like, if there was an array, of a smaller subset of numbers...</p><p></p><p></p><p></p><p>I claimed that the two were obviously equal, since they are presented as equal. You have claimed that dice rolling is more realistic, yet I don't see you quoting the designers explicitly saying so. So, maybe you should retract your claim.</p><p></p><p></p><p></p><p>Except that they are both offered, and that nothing is said about one being different than the other except via randomness. And an analyses of the data shows that they are very likely to be roughly equal, so they should be considered roughly equal.</p><p></p><p></p><p></p><p>And? That literally does nothing to disprove the point. Of course there are results other than the average, that's what a random dice roll does. But the average still exists, and unsurprisingly, the standard array is very close to conforming to that average. Which, since it is static, makes sense for exactly where you would want to be as an option.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8387760, member: 6801228"] They do not control character generation in the same way and trying to compare them is disingenuous. You could generate stats by pulling numbers out of a hat or having a gopher races, and as long as you ended up with numbers between 3 and 18, the game doesn't care. Having someone play a Fighter-Wizard with all the abilities of each as a level one character is utterly broken. You'd have double the hp, and access to abilities that were not meant to be stacked at level 1, ect ect. You are trying to say that completely breaking the game on a fundamental level is somehow the same as following the rules to generate reasonable stats. They aren't. But there is literally no way for you to tell. If you sat down at a table and played with a group of people, but you hadn't seen how they generated their stats and weren't staring at their character sheets, you'd have no idea whether they rolled or took the array. So, how can this matter to you as the DM, if the only reason you can tell is because you watched how they got their stats? You just keep hammering the drum of "it isn't realistic" as though a lack of realism is the death knell of something in a fantasy game. Sure they are. You can't get much more accurate than 90%, and the only other route is to balance lower, so that 90% of players are more powerful than they are expected to be. Which still leaves hundreds of thousands of players out to dry, because they are still weaker than 90% of the other players meaning they are weaker than the expected line of power for the game. So, the designers either designed so that 90% of players were in line with the power the designers wanted, and a small 10% who chose to roll for stats is a little underpowered. Or they designed so that 90% of players were above the line of power, and 10% were in line, because they decided to roll stats and got low... well, low but not too low. The obvious choice is obvious, you don't overpower 90% of the player base for no reason. They are very much not random. Not to a degree that matters. Sure, there is a 0.01% chance of something bad happening, maybe a 20% chance you'll take more after your grandparents than your parents, but after birth if you a strength training, you get stronger. If you are studying, you tend to know more, if you do endurance training, your endurance increases. And the ways those things happen are complex, too complex to accurately track with our current understanding, but they are far from random. And nutrition, exercise and upbringing decide a LOT about your life and things like physical fitness. Is there a biological component? Sure, but go to any top-tier athlete and ask them how they go so strong/fast/agile/ect and they aren't going to say "I was randomly born this way, just luck of the draw" they are going to say they trained and practiced and ate right and follow a strict regimen that is proven to work for their body. And even that biological component is completely random, there is a reason doctors ask for a family medical history and we talk about "taking after your parents" you are working from a very small subset of options when the zytgote is formed. Almost like, if there was an array, of a smaller subset of numbers... I claimed that the two were obviously equal, since they are presented as equal. You have claimed that dice rolling is more realistic, yet I don't see you quoting the designers explicitly saying so. So, maybe you should retract your claim. Except that they are both offered, and that nothing is said about one being different than the other except via randomness. And an analyses of the data shows that they are very likely to be roughly equal, so they should be considered roughly equal. And? That literally does nothing to disprove the point. Of course there are results other than the average, that's what a random dice roll does. But the average still exists, and unsurprisingly, the standard array is very close to conforming to that average. Which, since it is static, makes sense for exactly where you would want to be as an option. [/QUOTE]
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