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<blockquote data-quote="Chaosmancer" data-source="post: 8387883" data-attributes="member: 6801228"><p>And you are wrong to say there is no relevance. These are not comparable things. Your options for dinner are effectively reduced to a single option if you are a child whose parents are cooking and if you are a thrown in a PoW camp. But saying that your parents house is exactly comparable to a PoW camp is ludicrous. </p><p></p><p>Additionally, the array is a part of the rules. It is a choice in the rules. Taking two classes simultaneously is not. One of these is taking out an option, the other is simply following the common sense of the game, and removes no options from the rules. No matter how you try and twist and pervert this, they are not comparable.</p><p></p><p></p><p></p><p>And it matters to me to point out that a DM banning a legal option, that in no way increases any power, that in no way impacts any thematic elements of the game, simply for the reason that they personally don't like it, is problematic. Which is why I said at the start of this tangent, it is a player's right to use the standard array. It is not an optional rule in the book that a DM can turn on and off, beyond the blanket belief that DMs can do everything and anything in the rules with no regards for social contracts or other people's desires. The game was designed to give you a choice at how you generated your stats. DMs should not take away that choice, encourage people to make a different choice? Sure, but flatly banning the choice? No.</p><p></p><p></p><p></p><p>Firstly, they can't get much more than 10% more accurate. Not without knowing exactly how people will choose. Though the percentage it lessened the more people take the array, and is also lessened by the inclusion of Point-Buy. So, it is very much less than 10%, we just can't reliably say how much smaller. It could be that 20% if the player base uses Point-Buy or some other method the Devs couldn't take into account, reducing us to 6% of the gaming population who is rolling for stats and rolls under expected results.</p><p></p><p>Secondly, 10% is an acceptable amount of people to "leave out to dry" by a company that wants to make money. There are many companies that specialize in dairy products that contain lactose. About 10% of the US population is lactose intolerant and "left out to dry" by those companies. </p><p></p><p>Thirdly, There is always going to be a risk of getting a bad score by rolling. That's the point of rolling for a lot of people. So, since this 6% - 10% of the gaming population is solely compromised of people who chose to roll, and who rolled below average, this is the expected result. No one expects to roll and randomize stats and have that work out perfectly every single time. That percentage is never going to be zero. And once you've hit a 90% or so accuracy rate, it is good enough.</p><p></p><p></p><p></p><p>The baseline curve of power cannot be that wide. You can't demonstrate that a +2 is equal to a +5, or even close in a system that generally goes from -1 to +5 on these numbers. That is half of the potential values in the game.</p><p></p><p>Now, the math is fairly loose, and being 1 point above or below the line isn't a huge deal gameplay-wise, but that isn't the same as balancing around such a massive spread of possible values.</p><p></p><p></p><p></p><p>Not really. It is just complex enough to be hard to compute, but it isn't random.</p><p></p><p></p><p></p><p>Or it takes someone especially dedicated to put in that much hard work. Sure, certain sports favor certain body types (which is often determined by your parentage, not random) but whether or not you have the physicality to play the game at a certain level isn't randomly determined at birth. And if you don't put in mountains of hardwork and training and diet it isn't going to happen.</p><p></p><p></p><p></p><p>They are equally presented in the rules as baseline options for generating stats. You can roll or you can take the array. These choices are equivalent, with no further explanation given other than the array is not random. That is proof enough. If they were not meant to be seen as equal, then the devs would have separated them out, as they did with Point-Buy.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8387883, member: 6801228"] And you are wrong to say there is no relevance. These are not comparable things. Your options for dinner are effectively reduced to a single option if you are a child whose parents are cooking and if you are a thrown in a PoW camp. But saying that your parents house is exactly comparable to a PoW camp is ludicrous. Additionally, the array is a part of the rules. It is a choice in the rules. Taking two classes simultaneously is not. One of these is taking out an option, the other is simply following the common sense of the game, and removes no options from the rules. No matter how you try and twist and pervert this, they are not comparable. And it matters to me to point out that a DM banning a legal option, that in no way increases any power, that in no way impacts any thematic elements of the game, simply for the reason that they personally don't like it, is problematic. Which is why I said at the start of this tangent, it is a player's right to use the standard array. It is not an optional rule in the book that a DM can turn on and off, beyond the blanket belief that DMs can do everything and anything in the rules with no regards for social contracts or other people's desires. The game was designed to give you a choice at how you generated your stats. DMs should not take away that choice, encourage people to make a different choice? Sure, but flatly banning the choice? No. Firstly, they can't get much more than 10% more accurate. Not without knowing exactly how people will choose. Though the percentage it lessened the more people take the array, and is also lessened by the inclusion of Point-Buy. So, it is very much less than 10%, we just can't reliably say how much smaller. It could be that 20% if the player base uses Point-Buy or some other method the Devs couldn't take into account, reducing us to 6% of the gaming population who is rolling for stats and rolls under expected results. Secondly, 10% is an acceptable amount of people to "leave out to dry" by a company that wants to make money. There are many companies that specialize in dairy products that contain lactose. About 10% of the US population is lactose intolerant and "left out to dry" by those companies. Thirdly, There is always going to be a risk of getting a bad score by rolling. That's the point of rolling for a lot of people. So, since this 6% - 10% of the gaming population is solely compromised of people who chose to roll, and who rolled below average, this is the expected result. No one expects to roll and randomize stats and have that work out perfectly every single time. That percentage is never going to be zero. And once you've hit a 90% or so accuracy rate, it is good enough. The baseline curve of power cannot be that wide. You can't demonstrate that a +2 is equal to a +5, or even close in a system that generally goes from -1 to +5 on these numbers. That is half of the potential values in the game. Now, the math is fairly loose, and being 1 point above or below the line isn't a huge deal gameplay-wise, but that isn't the same as balancing around such a massive spread of possible values. Not really. It is just complex enough to be hard to compute, but it isn't random. Or it takes someone especially dedicated to put in that much hard work. Sure, certain sports favor certain body types (which is often determined by your parentage, not random) but whether or not you have the physicality to play the game at a certain level isn't randomly determined at birth. And if you don't put in mountains of hardwork and training and diet it isn't going to happen. They are equally presented in the rules as baseline options for generating stats. You can roll or you can take the array. These choices are equivalent, with no further explanation given other than the array is not random. That is proof enough. If they were not meant to be seen as equal, then the devs would have separated them out, as they did with Point-Buy. [/QUOTE]
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