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<blockquote data-quote="Lyxen" data-source="post: 8387911" data-attributes="member: 7032025"><p>Wrong I said that the intent of the game is not about accumulating power or wealth. And I'm speaking of the intent, not about the way they go about achieving it. Note that these mentions in the introduction are linked specifically to campaigns.</p><p></p><p></p><p></p><p>First, it's not about the game in general, this section talks specifically about campaigns. Second, the fact that it may happen in campaigns is not an indication that it's the goal of the game as some have pretended here.</p><p></p><p></p><p></p><p>Not necessarily, you could play only one shots.</p><p></p><p></p><p></p><p>Amongst the two of us, you are the only one casting aspersions here. I never said it was not a valid ways of playing, on the contrary, I write very often that nothing is invalid as long as people are having fun.</p><p></p><p>My point of view, however, is that the Floating ASIs are a powergamer option (because the nonsense that it allows the exploration of character options has no validity when all these options were available before the Floating ASIs, it's only the power that prevented people from exploring them), and that, on top of this, I don't like to encourage these options because in my experience the powergamer mindset is not compatible with the mindset of more casual players, only with other powergamers, so I want to limit the power gap.</p><p></p><p></p><p></p><p>No, I only said that you were the one using that word. I'm cutting of the rest, because now that it's clarified, maybe we can go back to the topic of the thread.</p><p></p><p></p><p></p><p>Well when these are followed by an example of play that reiterates it, it should give you a better indication. When, on top of that, the whole design is based on these ideas (natural language, fuzzy rules, DM's rulings), it should reinforce the idea. This is why people who want to play in a specific mode distinct from this one, usually need more, in particular they want their own local rulings to supplement the rules, invent their own jargon as references, etc.</p><p></p><p>Nothing wrong with that, it's distinct from the intent and the design but it has been clearly included as a possibility and as long as people are having fun, who cares ? Just be open about your preferences, that's all.</p><p></p><p>The main problem is susceptibility, I have zero problem admitting that I was a powergamer at some point in time, in particular when encouraged by the design of 3e. And if I wanted to continue powergaming today, I would probably choose another, more precise game like PF, because it would be too much work on 5e. But if people prefer doing the work on 5e, good for them.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8387911, member: 7032025"] Wrong I said that the intent of the game is not about accumulating power or wealth. And I'm speaking of the intent, not about the way they go about achieving it. Note that these mentions in the introduction are linked specifically to campaigns. First, it's not about the game in general, this section talks specifically about campaigns. Second, the fact that it may happen in campaigns is not an indication that it's the goal of the game as some have pretended here. Not necessarily, you could play only one shots. Amongst the two of us, you are the only one casting aspersions here. I never said it was not a valid ways of playing, on the contrary, I write very often that nothing is invalid as long as people are having fun. My point of view, however, is that the Floating ASIs are a powergamer option (because the nonsense that it allows the exploration of character options has no validity when all these options were available before the Floating ASIs, it's only the power that prevented people from exploring them), and that, on top of this, I don't like to encourage these options because in my experience the powergamer mindset is not compatible with the mindset of more casual players, only with other powergamers, so I want to limit the power gap. No, I only said that you were the one using that word. I'm cutting of the rest, because now that it's clarified, maybe we can go back to the topic of the thread. Well when these are followed by an example of play that reiterates it, it should give you a better indication. When, on top of that, the whole design is based on these ideas (natural language, fuzzy rules, DM's rulings), it should reinforce the idea. This is why people who want to play in a specific mode distinct from this one, usually need more, in particular they want their own local rulings to supplement the rules, invent their own jargon as references, etc. Nothing wrong with that, it's distinct from the intent and the design but it has been clearly included as a possibility and as long as people are having fun, who cares ? Just be open about your preferences, that's all. The main problem is susceptibility, I have zero problem admitting that I was a powergamer at some point in time, in particular when encouraged by the design of 3e. And if I wanted to continue powergaming today, I would probably choose another, more precise game like PF, because it would be too much work on 5e. But if people prefer doing the work on 5e, good for them. [/QUOTE]
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