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<blockquote data-quote="Lyxen" data-source="post: 8388440" data-attributes="member: 7032025"><p>But can you ? Try your hands at suggestion, for example.</p><p></p><p></p><p></p><p>I usually don't need to do this, honestly, see below.</p><p></p><p></p><p></p><p>This is probably because you want a more realistic game, but that has never been the intent of D&D. Falling damage has been discussed in every single edition of the game, much more complicated models have been made, but none have ever been adopted by the community.</p><p></p><p></p><p></p><p>And on the other hand, this encourages the players at our tables to be imaginative and find fun or interesting uses, and they know that as long as they don't try to go against the very simple rules (no self harm, no long domination), it should not be a problem.</p><p></p><p>In the end, it all comes down to trust. I trust my players not to abuse the rules, and they trust me to provide an interesting adventure. It's come to the point where I don't even read the character sheets of the players in my campaign, I completely trust them not to abuse or forget anything and to use their powers to amuse each other.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8388440, member: 7032025"] But can you ? Try your hands at suggestion, for example. I usually don't need to do this, honestly, see below. This is probably because you want a more realistic game, but that has never been the intent of D&D. Falling damage has been discussed in every single edition of the game, much more complicated models have been made, but none have ever been adopted by the community. And on the other hand, this encourages the players at our tables to be imaginative and find fun or interesting uses, and they know that as long as they don't try to go against the very simple rules (no self harm, no long domination), it should not be a problem. In the end, it all comes down to trust. I trust my players not to abuse the rules, and they trust me to provide an interesting adventure. It's come to the point where I don't even read the character sheets of the players in my campaign, I completely trust them not to abuse or forget anything and to use their powers to amuse each other. [/QUOTE]
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