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<blockquote data-quote="Maxperson" data-source="post: 8389323" data-attributes="member: 23751"><p>Neither of you is entirely accurate. In AD&D there was no hard rule for falling damage. Gygax simply said it was <strong>probable </strong>that hit point damage system <strong>based on</strong> 1d6 per 10' to a max of 20d6.</p><p></p><p>The DM had to come up with a system for falling, but most I played with just used Gygax's suggestion. The DM could make the rule you did, which would kill someone falling a mile. Or the one I used, which was based on voluntarily failing a save. If you can voluntarily fail a save, then voluntarily jumping off a cliff fails life. Hit points are based on skill, luck, divine intervention and a very few were physical in 1e. Jumping voluntarily negated skill, luck, divine, etc. and left you with physical only, resulting in probable death for falls over 50' or 60'.</p><p></p><p>"Falling into pits, from ledges, down shahs, and so forth will certainly cause damage unless the fall is broken. While such falls could break limbs and other bones,<strong> it is probable</strong> that your referee will simply use a hit points damage computation <strong>based on</strong> 1d6 for each 10' of distance fallen to a maximum of 20d6, plus or minus adjustments for the surface fallen upon. This treatment gives characters a better survival chance, although it is not"</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8389323, member: 23751"] Neither of you is entirely accurate. In AD&D there was no hard rule for falling damage. Gygax simply said it was [B]probable [/B]that hit point damage system [B]based on[/B] 1d6 per 10' to a max of 20d6. The DM had to come up with a system for falling, but most I played with just used Gygax's suggestion. The DM could make the rule you did, which would kill someone falling a mile. Or the one I used, which was based on voluntarily failing a save. If you can voluntarily fail a save, then voluntarily jumping off a cliff fails life. Hit points are based on skill, luck, divine intervention and a very few were physical in 1e. Jumping voluntarily negated skill, luck, divine, etc. and left you with physical only, resulting in probable death for falls over 50' or 60'. "Falling into pits, from ledges, down shahs, and so forth will certainly cause damage unless the fall is broken. While such falls could break limbs and other bones,[B] it is probable[/B] that your referee will simply use a hit points damage computation [B]based on[/B] 1d6 for each 10' of distance fallen to a maximum of 20d6, plus or minus adjustments for the surface fallen upon. This treatment gives characters a better survival chance, although it is not" [/QUOTE]
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