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Ability Score Increases (I've changed my mind.)
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<blockquote data-quote="Helldritch" data-source="post: 8389384" data-attributes="member: 6855114"><p>If only I could...</p><p>But for the mathematical aspect, the DM is the most determining factor of all.</p><p>If we use fixed ASI (as my players prefer, with 11 votes out of twelve, 1 abstention, mine) and one character is not using optimal character build, I will try to put something to give this character a fighting chance to shine like all the others. </p><p></p><p>If we use rolling, then I will try to help out the weakest character (rolled poorly, but was on the "acceptable" side). Again, just because I really want every single character to shine during a campaign.</p><p></p><p>I still have not shown Max's way of rolling but I will. </p><p></p><p>For floating ASI.</p><p>This has so far, not been a problem at my table as almost all players prefer fixed ASI. But with floating ASI, it wouldn't be necessary to nudge the odds in favor of one character over the others. Which in a certain way kinda remove partially the DM's fiat. But this has the downside that the DM will not manipulate events in favor of a weaker or unlucky character as since everyone is equal, then rolls would be taken as is. No tweaking of treasure. You get what was rolled. Nothing more, and certainly nothing less. </p><p></p><p>In effect, the floating ASI remove the possibility of playing the underdog. A play style that I really like but do not see that often. When everyone is "special" no one is.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8389384, member: 6855114"] If only I could... But for the mathematical aspect, the DM is the most determining factor of all. If we use fixed ASI (as my players prefer, with 11 votes out of twelve, 1 abstention, mine) and one character is not using optimal character build, I will try to put something to give this character a fighting chance to shine like all the others. If we use rolling, then I will try to help out the weakest character (rolled poorly, but was on the "acceptable" side). Again, just because I really want every single character to shine during a campaign. I still have not shown Max's way of rolling but I will. For floating ASI. This has so far, not been a problem at my table as almost all players prefer fixed ASI. But with floating ASI, it wouldn't be necessary to nudge the odds in favor of one character over the others. Which in a certain way kinda remove partially the DM's fiat. But this has the downside that the DM will not manipulate events in favor of a weaker or unlucky character as since everyone is equal, then rolls would be taken as is. No tweaking of treasure. You get what was rolled. Nothing more, and certainly nothing less. In effect, the floating ASI remove the possibility of playing the underdog. A play style that I really like but do not see that often. When everyone is "special" no one is. [/QUOTE]
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