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<blockquote data-quote="Maxperson" data-source="post: 8389963" data-attributes="member: 23751"><p>My issue is fire damage. I've told it to you. My daughter burns popcorn or overcooks things in the oven more often than I'd like, but that's only a minor irritation. I don't ban her from popcorn or cooking.</p><p></p><p>I'm not understanding your issue with Primeval Awareness. What's detrimental about knowing what the dangerous stuff within 1 or 6 miles of you is? It's a nice 3rd level ability for the cost of one 1st level spell.</p><p></p><p>Ranger: "Be alert. There are 2 celestials, 1 dragon and 6 fey within 6 miles of us. The fey may only be a nuisance, if they bother us at all, and the celestials will likely be friendly, but we want to avoid the dragon if we can."</p><p></p><p>It's completely arbitrary, though. You said they picked 65% as the number the baseline. They could have picked 60% or even 55%, but they liked 65% better, so they decided to assuming that 65% is the baseline. </p><p></p><p>When you say that they are equal, then identical IS the point. Now you are saying that they are not equal, and with that I agree.</p><p></p><p>10,000 times is probably the number of character's that you'd need to make in order reach average over all the rolls, but I'm going to be nice and cut it down by a whole lot. Let's say that it would only take 1000 rolls to show average. That's 1000 characters needed. </p><p></p><p>My campaigns run for about a year. That's more than most, though, so let's say that the typical campaign ends in half that time. 6 months. Groups are typically 4-6 players, so we'll say 5. So 5 players making characters that go for 6 months and needing to reach 1000 characters.</p><p></p><p>So 10 characters a year, carry the 1, add pie and then multiply by the air speed of a coconut laden swallow. 100 years! It will take that group 100 years of constant playing to hit 1000 characters and see average from rolling. Now, if it's only 1 person who doesn't play with a consistent group, it will take him 500 years.</p><p></p><p>That's a pretty hefty Strawman of my position. I haven't been arguing what the average is for rolling. In fact, your argument above actually makes my case for me. MY point is that gaming groups are nothing BUT insufficiently small sample sizes. They will never see average from rolling other than an occasional roll here and there. They don't have sufficient time to become a large enough sample size for average to matter.</p><p></p><p>On the other hand, just how often does average happen with an array? 100% of the time. 1 character, 10 characters or 100 characters, they will all be average.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8389963, member: 23751"] My issue is fire damage. I've told it to you. My daughter burns popcorn or overcooks things in the oven more often than I'd like, but that's only a minor irritation. I don't ban her from popcorn or cooking. I'm not understanding your issue with Primeval Awareness. What's detrimental about knowing what the dangerous stuff within 1 or 6 miles of you is? It's a nice 3rd level ability for the cost of one 1st level spell. Ranger: "Be alert. There are 2 celestials, 1 dragon and 6 fey within 6 miles of us. The fey may only be a nuisance, if they bother us at all, and the celestials will likely be friendly, but we want to avoid the dragon if we can." It's completely arbitrary, though. You said they picked 65% as the number the baseline. They could have picked 60% or even 55%, but they liked 65% better, so they decided to assuming that 65% is the baseline. When you say that they are equal, then identical IS the point. Now you are saying that they are not equal, and with that I agree. 10,000 times is probably the number of character's that you'd need to make in order reach average over all the rolls, but I'm going to be nice and cut it down by a whole lot. Let's say that it would only take 1000 rolls to show average. That's 1000 characters needed. My campaigns run for about a year. That's more than most, though, so let's say that the typical campaign ends in half that time. 6 months. Groups are typically 4-6 players, so we'll say 5. So 5 players making characters that go for 6 months and needing to reach 1000 characters. So 10 characters a year, carry the 1, add pie and then multiply by the air speed of a coconut laden swallow. 100 years! It will take that group 100 years of constant playing to hit 1000 characters and see average from rolling. Now, if it's only 1 person who doesn't play with a consistent group, it will take him 500 years. That's a pretty hefty Strawman of my position. I haven't been arguing what the average is for rolling. In fact, your argument above actually makes my case for me. MY point is that gaming groups are nothing BUT insufficiently small sample sizes. They will never see average from rolling other than an occasional roll here and there. They don't have sufficient time to become a large enough sample size for average to matter. On the other hand, just how often does average happen with an array? 100% of the time. 1 character, 10 characters or 100 characters, they will all be average. [/QUOTE]
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