Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Ability Score Increases (I've changed my mind.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maxperson" data-source="post: 8390556" data-attributes="member: 23751"><p>Yep. I messed up on the number thing. That doesn't make it unuseful, let alone a detriment. Once you know what is in the area, you can set about trying avoid it, plan for it, or find it. It's not the best ability, but it is only level 3.</p><p></p><p>Except now you can plan for it, where before you couldn't.</p><p></p><p>Assumed. All that is assumed to be correct.</p><p></p><p>It's arbitrary because they are just picking the number out of the air. They could just as easily have assumed 60% and a 14 in the stat as the expected numbers for the CR armor classes. It's pure guesswork that the particular numbers they selected are what the game has as the baseline.</p><p></p><p>Equal means equal. 72 does not equal 74. 100% average does not equal rarely average due to small sample sizes.</p><p></p><p>The game works at the group level, not the collective level. At the group level is where arrays are going to be compared to rolling, and they are not going to be equal.</p><p></p><p>And you seem to be under the misapprehension that you can tell what it is that I'm saying, even when I clearly say it. I just said to you that it would take 100 years and many campaigns to see the average show up, and yet you(once again) have me saying the opposite of what I actually said.</p><p></p><p>All rules are subject to change. Literally all of them. The PHB directs the players to check with the DM to see what changes he made to the rules. Players are not entitled to the array. They aren't entitled to have any particular race or class in the game. They aren't entitled to feats. They're not entitled to lots of things that affect their characters.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8390556, member: 23751"] Yep. I messed up on the number thing. That doesn't make it unuseful, let alone a detriment. Once you know what is in the area, you can set about trying avoid it, plan for it, or find it. It's not the best ability, but it is only level 3. Except now you can plan for it, where before you couldn't. Assumed. All that is assumed to be correct. It's arbitrary because they are just picking the number out of the air. They could just as easily have assumed 60% and a 14 in the stat as the expected numbers for the CR armor classes. It's pure guesswork that the particular numbers they selected are what the game has as the baseline. Equal means equal. 72 does not equal 74. 100% average does not equal rarely average due to small sample sizes. The game works at the group level, not the collective level. At the group level is where arrays are going to be compared to rolling, and they are not going to be equal. And you seem to be under the misapprehension that you can tell what it is that I'm saying, even when I clearly say it. I just said to you that it would take 100 years and many campaigns to see the average show up, and yet you(once again) have me saying the opposite of what I actually said. All rules are subject to change. Literally all of them. The PHB directs the players to check with the DM to see what changes he made to the rules. Players are not entitled to the array. They aren't entitled to have any particular race or class in the game. They aren't entitled to feats. They're not entitled to lots of things that affect their characters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ability Score Increases (I've changed my mind.)
Top