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<blockquote data-quote="Maxperson" data-source="post: 8390768" data-attributes="member: 23751"><p>You'd have to plan for everything in advance, since you don't know anything. There are spells and items that you might save or use differently if you KNEW a dragon was in the area. You might brainstorm ideas for a fey encounter. These things are just wastes of time if you don't know, since it's highly unlikely that either one is present at the moment you are passing through.</p><p></p><p>That's not true. You can look for probable terrain. You can use spells. Maybe the eagle totem barbarian will use his sight to look. Maybe you have spells that can help. Maybe the fey are in that copse of woods over there. But go ahead and call it not just useless, but an actual detriment to the Ranger. I'll put it to good use in my game.</p><p></p><p>Math can't confirm anything here. It's confirmation bias. They're assuming 65% is the base, so 16 checks out to meet 65% and the ACs are in line for 65% if you have a 16. The problem is that if you assume 60%, then a 14 checks out for 60% and the ACs are in line for 60% if you have a 14. </p><p></p><p>There's nothing other than their arbitrary selection of 65% that makes 16 the "baseline." The math only serves to confirm what they want to believe.</p><p></p><p>So it could be 55%, 60%, 65%. 70%... They are still just arbitrarily selecting a percentage based on a vague designer statement from years ago.</p><p></p><p>72 is not equal(not identical, equal) to 81, 76, 78 or any other number that isn't 72.</p><p></p><p>If they include rolling, then they are including a method that they know will not produce average stats most of time given the small sample size. They deliberately give unequal methods of stat generation.</p><p></p><p>Me: "The methods are not equal because rolling at the group level produces wildly different characters from the array most of the time."</p><p></p><p>You: "That's a farce! They are equal(your claim), because I've seen people roll massively powerful and massively weak characters!!"</p><p></p><p>And the average does exist. It's called an array. It's the only way characters are going to average out in your lifetime. There's too much variation for a small sample size like a group to hit average when rolling.</p><p></p><p>Don't add in reliably to my argument. It's not going to show up at all at the group level.</p><p></p><p>This is all true, but at the bolded point the DM is violating the social contract regarding fairness, rather than just enacting reasonable house rules. Your disagreement with me on my house rule does not make it unreasonable. You just don't like the reason, and that's okay. Don't play in my game or one where you can't use an array.</p><p></p><p>Yeah. Apparently it's because you like Slippery Slopes. </p><p></p><p>"The DM removing arrays, leads to taking away hit points and giving us a different system, which leads to taking away AC and giving us something else, which leads to the DM being a jerk and making it so monsters kill us and we can't kill the monsters, which leads to dogs and cats living together, which leads to complete anarchy!" Or else I just have a few house rules that are easy to learn.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8390768, member: 23751"] You'd have to plan for everything in advance, since you don't know anything. There are spells and items that you might save or use differently if you KNEW a dragon was in the area. You might brainstorm ideas for a fey encounter. These things are just wastes of time if you don't know, since it's highly unlikely that either one is present at the moment you are passing through. That's not true. You can look for probable terrain. You can use spells. Maybe the eagle totem barbarian will use his sight to look. Maybe you have spells that can help. Maybe the fey are in that copse of woods over there. But go ahead and call it not just useless, but an actual detriment to the Ranger. I'll put it to good use in my game. Math can't confirm anything here. It's confirmation bias. They're assuming 65% is the base, so 16 checks out to meet 65% and the ACs are in line for 65% if you have a 16. The problem is that if you assume 60%, then a 14 checks out for 60% and the ACs are in line for 60% if you have a 14. There's nothing other than their arbitrary selection of 65% that makes 16 the "baseline." The math only serves to confirm what they want to believe. So it could be 55%, 60%, 65%. 70%... They are still just arbitrarily selecting a percentage based on a vague designer statement from years ago. 72 is not equal(not identical, equal) to 81, 76, 78 or any other number that isn't 72. If they include rolling, then they are including a method that they know will not produce average stats most of time given the small sample size. They deliberately give unequal methods of stat generation. Me: "The methods are not equal because rolling at the group level produces wildly different characters from the array most of the time." You: "That's a farce! They are equal(your claim), because I've seen people roll massively powerful and massively weak characters!!" And the average does exist. It's called an array. It's the only way characters are going to average out in your lifetime. There's too much variation for a small sample size like a group to hit average when rolling. Don't add in reliably to my argument. It's not going to show up at all at the group level. This is all true, but at the bolded point the DM is violating the social contract regarding fairness, rather than just enacting reasonable house rules. Your disagreement with me on my house rule does not make it unreasonable. You just don't like the reason, and that's okay. Don't play in my game or one where you can't use an array. Yeah. Apparently it's because you like Slippery Slopes. "The DM removing arrays, leads to taking away hit points and giving us a different system, which leads to taking away AC and giving us something else, which leads to the DM being a jerk and making it so monsters kill us and we can't kill the monsters, which leads to dogs and cats living together, which leads to complete anarchy!" Or else I just have a few house rules that are easy to learn. [/QUOTE]
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