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Ability Score Increases (I've changed my mind.)
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<blockquote data-quote="Malmuria" data-source="post: 8391042" data-attributes="member: 7030755"><p>Fantasy world building necessitates only a certain internal logic. For example, one might employ simulationist worldbuilding, where you are trying model a world based on certain core principles. The further you take this, the closer you get to a kind of science fiction. But fantasy also incorporates aspects of myth and folklore, which employ a entirely different kind of logic. In faerie story, maybe elves never sleep because they are magical beings. Dnd mixes these two logics together in sometimes haphazard ways, and it produces friction because the implications of something in the latter genre are very different when placed within the former genre.</p><p></p><p>I think what I want to do (for my own worlds) is center the fiction of the world and then think about the relation between the fiction and two other concerns: 1) the way the fiction is represented in the mechanics and vice versa and 2) the way the fiction relates to the concerns of the players at the table and vice versa. Those two axes might well produce contradictions and logical inconsistencies, where something in the fiction and its mechanical representation makes sense, but when placed in front of players there is something that is, perhaps, uncomfortably resonant with something from their real lives. Then, either I change the fiction and/or the mechanics, or live with the inconsistency.</p><p></p><p>With regards to keeping or ditching racial ASI, there are already so many inconsistencies with the way ASI are incorporated into the game and variance in interpretation as to what they mean in the fiction, that I find removing them does not really impact the fiction of the implied setting in a really meaningful way (translation: elves are still elf-y without the +2 dex).</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8391042, member: 7030755"] Fantasy world building necessitates only a certain internal logic. For example, one might employ simulationist worldbuilding, where you are trying model a world based on certain core principles. The further you take this, the closer you get to a kind of science fiction. But fantasy also incorporates aspects of myth and folklore, which employ a entirely different kind of logic. In faerie story, maybe elves never sleep because they are magical beings. Dnd mixes these two logics together in sometimes haphazard ways, and it produces friction because the implications of something in the latter genre are very different when placed within the former genre. I think what I want to do (for my own worlds) is center the fiction of the world and then think about the relation between the fiction and two other concerns: 1) the way the fiction is represented in the mechanics and vice versa and 2) the way the fiction relates to the concerns of the players at the table and vice versa. Those two axes might well produce contradictions and logical inconsistencies, where something in the fiction and its mechanical representation makes sense, but when placed in front of players there is something that is, perhaps, uncomfortably resonant with something from their real lives. Then, either I change the fiction and/or the mechanics, or live with the inconsistency. With regards to keeping or ditching racial ASI, there are already so many inconsistencies with the way ASI are incorporated into the game and variance in interpretation as to what they mean in the fiction, that I find removing them does not really impact the fiction of the implied setting in a really meaningful way (translation: elves are still elf-y without the +2 dex). [/QUOTE]
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