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Ability Score Increases (I've changed my mind.)
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<blockquote data-quote="Bill Zebub" data-source="post: 8391520" data-attributes="member: 7031982"><p>First, you are making that up that part about "it is only listed under a race because there is nowhere else to put it." I mean, I see the logic of how you got there, and if you wanted that to be true in your game world it would be consistent...but you're making that up. </p><p></p><p>Second, if your exotic/rare theory were true, then all those other exotic & rare races would also have charisma modifiers. </p><p></p><p>Third, if your exotic/rare theory were true, then those charisma modifiers would not affect others of their own type (or really anybody else used to their presence)</p><p></p><p>Fourth, if your exotic/rare theory were true, that would mean your Charisma modifier was based on other's perception of you, not anything intrinsic to you, and thus you wouldn't get benefits of that Charisma modifier that didn't have anything to do with how other people perceive. For example, why would a Tiefling Paladin get to know extra spells? Or get extra uses of Divine Sense?</p><p></p><p>All of which points (in my opinion) to the conclusion that if one was trying to model what you are describing...and I do think it's a good idea, even if you're just making it up...then a <em>much</em> better mechanism for doing so would be a racial ability, instead of a charisma modifier. "The first time you interact with a humanoid who, at the DM's discretion, is unfamiliar with creatures of your type, you have advantage on ability checks that use Charisma." Or something to that effect. Or, heck, just give it proficiency bonus uses per long rest, and not usable on your own race, but otherwise totally at your discretion.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 8391520, member: 7031982"] First, you are making that up that part about "it is only listed under a race because there is nowhere else to put it." I mean, I see the logic of how you got there, and if you wanted that to be true in your game world it would be consistent...but you're making that up. Second, if your exotic/rare theory were true, then all those other exotic & rare races would also have charisma modifiers. Third, if your exotic/rare theory were true, then those charisma modifiers would not affect others of their own type (or really anybody else used to their presence) Fourth, if your exotic/rare theory were true, that would mean your Charisma modifier was based on other's perception of you, not anything intrinsic to you, and thus you wouldn't get benefits of that Charisma modifier that didn't have anything to do with how other people perceive. For example, why would a Tiefling Paladin get to know extra spells? Or get extra uses of Divine Sense? All of which points (in my opinion) to the conclusion that if one was trying to model what you are describing...and I do think it's a good idea, even if you're just making it up...then a [I]much[/I] better mechanism for doing so would be a racial ability, instead of a charisma modifier. "The first time you interact with a humanoid who, at the DM's discretion, is unfamiliar with creatures of your type, you have advantage on ability checks that use Charisma." Or something to that effect. Or, heck, just give it proficiency bonus uses per long rest, and not usable on your own race, but otherwise totally at your discretion. [/QUOTE]
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