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<blockquote data-quote="Jfdlsjfd" data-source="post: 8391538" data-attributes="member: 42856"><p>Elves are born with the knowledge of Elvish, because they inherit the collective memories of the elves before them. The process isn't perfect so they still need a few weeks to reactivate this knowledge, but that's why most elves like flowery language: innate mastery is reached in 3rd grade, around the same time they recovered the ability with bow they inherited from a huntress ancestor they call the mitochondrial E(l)ve. For dwarves, it's easier, the practical Moradin downloaded the language into their head at birth 'cause it's more complicated if two clans have separate language. And regularly updates vocabulary when new words are necessary. In Dwarvish, the great vowel shift was when Moradin got severely drunk one time. It was quickly removed, but this period is known as the Decade-Long Hungover in Dwarf history, a time where human dwarvish translators became basically useless overnight. See, it makes more sense than learning language by trying to speak it. Who does that? Ah, yes, that one species that doesn't see in the night.</p><p></p><p></p><p>On the other hand, I don't see the position where race are Funny Hats going forward as "extreme" as some posters have stated. I don't think WotC would lose customers if they just said "race: it determines your physical appearance. Stats are determined by your individual character creation, and knowledge and some abilities from background (expanded from what they are now)". It would no longer allow racial languages (they'd be gotten from "living in a gnome community" background instead of coming from the gnome race), but I don't think it would drive people away anymore than they are now driven away by the lack of racial ASIs in the newest races. And specific settings could of course have a "Son of Gruumsh background" that make orcs the "classic orc" for tables who're fine with them and seek genre emulation.</p><p></p><p></p><p></p><p></p><p></p><p>Apparently. You can create as many language as you want in your campaign, of course, but in the default setting there is only Elvish (which is the Common among elves...) so you can speak Elvish with someone who just planeshifted. And you can read Elvish texts from 2,000 years ago with ease.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8391538, member: 42856"] Elves are born with the knowledge of Elvish, because they inherit the collective memories of the elves before them. The process isn't perfect so they still need a few weeks to reactivate this knowledge, but that's why most elves like flowery language: innate mastery is reached in 3rd grade, around the same time they recovered the ability with bow they inherited from a huntress ancestor they call the mitochondrial E(l)ve. For dwarves, it's easier, the practical Moradin downloaded the language into their head at birth 'cause it's more complicated if two clans have separate language. And regularly updates vocabulary when new words are necessary. In Dwarvish, the great vowel shift was when Moradin got severely drunk one time. It was quickly removed, but this period is known as the Decade-Long Hungover in Dwarf history, a time where human dwarvish translators became basically useless overnight. See, it makes more sense than learning language by trying to speak it. Who does that? Ah, yes, that one species that doesn't see in the night. On the other hand, I don't see the position where race are Funny Hats going forward as "extreme" as some posters have stated. I don't think WotC would lose customers if they just said "race: it determines your physical appearance. Stats are determined by your individual character creation, and knowledge and some abilities from background (expanded from what they are now)". It would no longer allow racial languages (they'd be gotten from "living in a gnome community" background instead of coming from the gnome race), but I don't think it would drive people away anymore than they are now driven away by the lack of racial ASIs in the newest races. And specific settings could of course have a "Son of Gruumsh background" that make orcs the "classic orc" for tables who're fine with them and seek genre emulation. Apparently. You can create as many language as you want in your campaign, of course, but in the default setting there is only Elvish (which is the Common among elves...) so you can speak Elvish with someone who just planeshifted. And you can read Elvish texts from 2,000 years ago with ease. [/QUOTE]
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