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<blockquote data-quote="Scott Christian" data-source="post: 8391691" data-attributes="member: 6901101"><p>Changelings do get +2 charisma. Remnants and graveborns from 4e do get +2 charisma. </p><p></p><p>This is correct. It is as I have said all along, rules need to be generalizations. That's how the game works. So, on average, the modifier would be there. It is the same with athletics or acrobatics, investigation or perception, wisdom saves or intelligence saves, etc. There is quite a bit of common ground. So it needs to be generalized. </p><p>But you are 100% correct. It should not work on members of their own "race." Which is why this: </p><p></p><p>is a great idea. It is a bit too specific for some tables tastes, like many specific rules. But I like it. </p><p></p><p></p><p></p><p>I really don't feel like I am making anything up. I am applying a bit of logic to a game system. That's all. Maybe my logic is flawed. If so, then I will stand in the minority. </p><p>The second part of your quote, well, that brings us to the most important rule of D&D - don't examine it too closely. It's like asking what is charisma? We know what it is. But if you analyze it, it is deeply flawed:</p><ul> <li data-xf-list-type="ul">your confidence, shyness, allure, sexiness, etc.</li> <li data-xf-list-type="ul">your appearance</li> <li data-xf-list-type="ul">your body language</li> <li data-xf-list-type="ul">your word choice</li> <li data-xf-list-type="ul">your laughter, voice, tenor, etc.</li> <li data-xf-list-type="ul">your flaws and scars</li> <li data-xf-list-type="ul">and all of this depends on how others see you.</li> </ul><p></p><p>You have a character with a massive scar that makes them intimidating. Should it help when they try to persuade a child to gently drop the exploding flask? Should it help with a performance where they sing a song about love? Should it help the be able to lie more fluidly to the guy or gal they love?</p><p></p><p>Point is, just like grouping "races," the designers had to group skills and attributes. Once you pull back the curtain and pull out your magnifying glass, all of it is deeply flawed. But as a whole, it reacts well together. That is how my logic (or as you call it, making it up) is sound in my opinion.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8391691, member: 6901101"] Changelings do get +2 charisma. Remnants and graveborns from 4e do get +2 charisma. This is correct. It is as I have said all along, rules need to be generalizations. That's how the game works. So, on average, the modifier would be there. It is the same with athletics or acrobatics, investigation or perception, wisdom saves or intelligence saves, etc. There is quite a bit of common ground. So it needs to be generalized. But you are 100% correct. It should not work on members of their own "race." Which is why this: is a great idea. It is a bit too specific for some tables tastes, like many specific rules. But I like it. I really don't feel like I am making anything up. I am applying a bit of logic to a game system. That's all. Maybe my logic is flawed. If so, then I will stand in the minority. The second part of your quote, well, that brings us to the most important rule of D&D - don't examine it too closely. It's like asking what is charisma? We know what it is. But if you analyze it, it is deeply flawed: [LIST] [*]your confidence, shyness, allure, sexiness, etc. [*]your appearance [*]your body language [*]your word choice [*]your laughter, voice, tenor, etc. [*]your flaws and scars [*]and all of this depends on how others see you. [/LIST] You have a character with a massive scar that makes them intimidating. Should it help when they try to persuade a child to gently drop the exploding flask? Should it help with a performance where they sing a song about love? Should it help the be able to lie more fluidly to the guy or gal they love? Point is, just like grouping "races," the designers had to group skills and attributes. Once you pull back the curtain and pull out your magnifying glass, all of it is deeply flawed. But as a whole, it reacts well together. That is how my logic (or as you call it, making it up) is sound in my opinion. [/QUOTE]
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