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<blockquote data-quote="Scott Christian" data-source="post: 8391788" data-attributes="member: 6901101"><p>Again, see generalities. You cannot use attributes on a case by case, specific by specific, instance. This is especially true for charisma. It's generalized. </p><p></p><p>Not trying to win an argument, but present a side. This is why I said your field of vision is narrow. I am trying to show you a different vantage. Apparently, I may have done that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>So attributes are purely cause ---> effect to you? The scar doesn't help intimidation, it is how the person carries the scar? If this is the case, then I am going to start a heated argument about strength, and how just the simple fact of longer limbs, generates immense power. And dexterity, how age greatly affects balance, etc. </p><p>You always make good points. And I appreciate them. But, the design of attributes is general. This is the reason so many players can give backgrounds or reasons as to why the stats are the way they are. They are generically general, in the most general sense. Charisma can come from a haircut if your player wants it to be. It can come from a race. It can come from being a novelty. It can come from being tall and intimidating. That is why attributes can be used for any skill. DM's choice. It is also why many of the skills that use the same attribute are incredibly different. </p><p>Don't pull the curtain back too far.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8391788, member: 6901101"] Again, see generalities. You cannot use attributes on a case by case, specific by specific, instance. This is especially true for charisma. It's generalized. Not trying to win an argument, but present a side. This is why I said your field of vision is narrow. I am trying to show you a different vantage. Apparently, I may have done that. ;) So attributes are purely cause ---> effect to you? The scar doesn't help intimidation, it is how the person carries the scar? If this is the case, then I am going to start a heated argument about strength, and how just the simple fact of longer limbs, generates immense power. And dexterity, how age greatly affects balance, etc. You always make good points. And I appreciate them. But, the design of attributes is general. This is the reason so many players can give backgrounds or reasons as to why the stats are the way they are. They are generically general, in the most general sense. Charisma can come from a haircut if your player wants it to be. It can come from a race. It can come from being a novelty. It can come from being tall and intimidating. That is why attributes can be used for any skill. DM's choice. It is also why many of the skills that use the same attribute are incredibly different. Don't pull the curtain back too far. [/QUOTE]
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