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<blockquote data-quote="Bill Zebub" data-source="post: 8391810" data-attributes="member: 7031982"><p>But you <em>can</em> use it in a specific, case-by-case way if you define Charisma as something like "spirit" or "essence". Or, at least, you can do so as well as you can with the other attributes. It's only if you believe it consists of how others perceive you that you need to do gymnastics with generalities.</p><p></p><p></p><p>Ah, sorry to disappoint but I was not failing to perceive your interpretation, I was just rejecting that approach as a general explanation.</p><p></p><p></p><p></p><p>All we know for sure about the attributes is how they impact game mechanics. You are absolutely free to come up with any explanation you wish for your attributes (haircut, scar, etc.), but if those explanations aren't consistent with the mechanical effects then your explanation is flawed. I might say that my halfling has 20 strength because he was bitten by a radioactive spider. So he doesn't look strong, but he is. Maybe I'm missing something, but I don't see how that explanation is contradicted by any game mechanics. But if I say my 20 strength is really just indicative of my expertise with my sword it fails to account for the fact that I can also carry a heavy load, swim/jump/climb well, etc.</p><p></p><p>If you start from the premise that my 20 Charisma is because I am strange and alien to some people, it fails to explain a number of mechanics. You are, of course, free to play that way (and just handwave away the inconsistencies...I do that all the time), but as a general explanation of 5e that the rest of us should accept, it is...lacking.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 8391810, member: 7031982"] But you [I]can[/I] use it in a specific, case-by-case way if you define Charisma as something like "spirit" or "essence". Or, at least, you can do so as well as you can with the other attributes. It's only if you believe it consists of how others perceive you that you need to do gymnastics with generalities. Ah, sorry to disappoint but I was not failing to perceive your interpretation, I was just rejecting that approach as a general explanation. All we know for sure about the attributes is how they impact game mechanics. You are absolutely free to come up with any explanation you wish for your attributes (haircut, scar, etc.), but if those explanations aren't consistent with the mechanical effects then your explanation is flawed. I might say that my halfling has 20 strength because he was bitten by a radioactive spider. So he doesn't look strong, but he is. Maybe I'm missing something, but I don't see how that explanation is contradicted by any game mechanics. But if I say my 20 strength is really just indicative of my expertise with my sword it fails to account for the fact that I can also carry a heavy load, swim/jump/climb well, etc. If you start from the premise that my 20 Charisma is because I am strange and alien to some people, it fails to explain a number of mechanics. You are, of course, free to play that way (and just handwave away the inconsistencies...I do that all the time), but as a general explanation of 5e that the rest of us should accept, it is...lacking. [/QUOTE]
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