Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Ability Score Increases (I've changed my mind.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Helldritch" data-source="post: 8392216" data-attributes="member: 6855114"><p>Well, in the real world you are absolutely right. Unfortunately, D&D is a game. At some point you have to realize that the "normal" poeple of a race have 10s everywhere and a 11 and 12 in two stats. Having the standard array makes a character quite exceptional already. From a +0/1 ability bonus to a total +5/7 is quite a step in the exceptional don't you think? This is a 500% to 700% increase. </p><p></p><p>Even the 4d6 method makes for quite exceptional individuals. At some point, the goal of the game is about heroes struggling to make better world or simply to save it. At which point do heroes become super heroes? </p><p></p><p>One other thing to consider, the stronger the characters, the stronger the challenge they will have to face. And this will lead to a much more swinging game where the scales will easily tips in either a surprise TPK or becomes simply too easy to offer a real challenge if the DM does nothing to adjust the challenges. </p><p></p><p>The game is balanced as is for the tier 2 to 3 but becomes trickier the higher you get. Fixed ASI gives character advantages and balance these with disadvantages on various classes. No one argues that wearing medium armor is quite a step for a wizard. This why dwarven a wizard starts with a maximum of 15 in intelligence. With floating ASI this balance is thrown to the four winds and nothing prevents your dwarven wizard from taking it a step further and take heavily armored as a feat on level 4. With fixed ASI, it would be a major throwback as it would mean being behind by two points. A 5% sacrifice is not that big of deal. But a 10% one is. </p><p></p><p>But maybe I have been a DM for so long that a players' perspective is becoming an alien thing to me. On the other hand, almost all my current players share my view on this...</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8392216, member: 6855114"] Well, in the real world you are absolutely right. Unfortunately, D&D is a game. At some point you have to realize that the "normal" poeple of a race have 10s everywhere and a 11 and 12 in two stats. Having the standard array makes a character quite exceptional already. From a +0/1 ability bonus to a total +5/7 is quite a step in the exceptional don't you think? This is a 500% to 700% increase. Even the 4d6 method makes for quite exceptional individuals. At some point, the goal of the game is about heroes struggling to make better world or simply to save it. At which point do heroes become super heroes? One other thing to consider, the stronger the characters, the stronger the challenge they will have to face. And this will lead to a much more swinging game where the scales will easily tips in either a surprise TPK or becomes simply too easy to offer a real challenge if the DM does nothing to adjust the challenges. The game is balanced as is for the tier 2 to 3 but becomes trickier the higher you get. Fixed ASI gives character advantages and balance these with disadvantages on various classes. No one argues that wearing medium armor is quite a step for a wizard. This why dwarven a wizard starts with a maximum of 15 in intelligence. With floating ASI this balance is thrown to the four winds and nothing prevents your dwarven wizard from taking it a step further and take heavily armored as a feat on level 4. With fixed ASI, it would be a major throwback as it would mean being behind by two points. A 5% sacrifice is not that big of deal. But a 10% one is. But maybe I have been a DM for so long that a players' perspective is becoming an alien thing to me. On the other hand, almost all my current players share my view on this... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ability Score Increases (I've changed my mind.)
Top