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<blockquote data-quote="Scott Christian" data-source="post: 8392280" data-attributes="member: 6901101"><p>I completely agree with this. Where it falters is character creation. If you don't have generalities, then ASI needs, to quote you, mental gymnastics. Several backgrounds will not work either. Heck, several feats won't work. There are even times where specific class powers won't work - unless you use generalities. </p><p></p><p>Fair enough. </p><p></p><p>Again, this is limited vision. Notice how you define it as only one or the other. You don't define it as: my charisma comes from me being novel, my haircut, and the essence of how I carry myself. </p><p>I mean no disrespect by this, but do you not see the difference? One allows a player to create their character with a high charisma the way they want. Your way limits them to either: it's essence and spirit <em>or</em> some explanation that during the course of the game won't make sense in a given circumstance. (Which, by the way, is every mechanic in the game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p>Hence, generalities.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8392280, member: 6901101"] I completely agree with this. Where it falters is character creation. If you don't have generalities, then ASI needs, to quote you, mental gymnastics. Several backgrounds will not work either. Heck, several feats won't work. There are even times where specific class powers won't work - unless you use generalities. Fair enough. Again, this is limited vision. Notice how you define it as only one or the other. You don't define it as: my charisma comes from me being novel, my haircut, and the essence of how I carry myself. I mean no disrespect by this, but do you not see the difference? One allows a player to create their character with a high charisma the way they want. Your way limits them to either: it's essence and spirit [I]or[/I] some explanation that during the course of the game won't make sense in a given circumstance. (Which, by the way, is every mechanic in the game. ;) ) Hence, generalities. [/QUOTE]
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