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Ability Score Increases (I've changed my mind.)
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<blockquote data-quote="Chaosmancer" data-source="post: 8393105" data-attributes="member: 6801228"><p>I have never heard of anyone saying anything good about this ability, unless they've homebrewed it. This isn't "every little detail" this is literally any details. What kinds of plans do you make with "something with the dragon subtype is within 6 miles of your location" that you wouldn't be making in general anyways?</p><p></p><p></p><p></p><p>Sure, but I don't have time to plot out every square mile and populate it. Which is what this ability would require, knowing everything within a potential range of hundreds of square miles, because the PCs might travel north ten miles before using this ability, or south or east. So, at least 16 square miles just from that. </p><p></p><p>And what if they are traveling for a week and cover 70 square miles? This is just too large of an area to work with reasonably. My worlds aren't that fully detailed, I don't have that kind of time.</p><p></p><p></p><p></p><p>They care because one is random, and because of randomness you could have a person with very high scores playing with someone with very low scores. </p><p></p><p>Additionally, Adventurer's League allows you to bring your own characters. This means that they need a standardized way to evaluate if a character was made properly. They aren't going to have DMs sit there just to watch people roll stats, and even if they did, they know that some DMs would allow players to simply reroll until they were happy. So, to keep things fair and balanced in an anomalous situation, they enforce a standardized array. </p><p></p><p>And since I've never claimed that rolling can't provide higher stats, or lower stats, and actually that variance is the reason some people like the standard array, you are proving nothing.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8393105, member: 6801228"] I have never heard of anyone saying anything good about this ability, unless they've homebrewed it. This isn't "every little detail" this is literally any details. What kinds of plans do you make with "something with the dragon subtype is within 6 miles of your location" that you wouldn't be making in general anyways? Sure, but I don't have time to plot out every square mile and populate it. Which is what this ability would require, knowing everything within a potential range of hundreds of square miles, because the PCs might travel north ten miles before using this ability, or south or east. So, at least 16 square miles just from that. And what if they are traveling for a week and cover 70 square miles? This is just too large of an area to work with reasonably. My worlds aren't that fully detailed, I don't have that kind of time. They care because one is random, and because of randomness you could have a person with very high scores playing with someone with very low scores. Additionally, Adventurer's League allows you to bring your own characters. This means that they need a standardized way to evaluate if a character was made properly. They aren't going to have DMs sit there just to watch people roll stats, and even if they did, they know that some DMs would allow players to simply reroll until they were happy. So, to keep things fair and balanced in an anomalous situation, they enforce a standardized array. And since I've never claimed that rolling can't provide higher stats, or lower stats, and actually that variance is the reason some people like the standard array, you are proving nothing. [/QUOTE]
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