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General Tabletop Discussion
*Dungeons & Dragons
Ability Score Increases
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<blockquote data-quote="LdCadhla" data-source="post: 7259016" data-attributes="member: 6899086"><p>Yes, fighter gets additional bumps at 6 and 14. Rogue gets an additional at 10. With that being said, every other stat bump is at 4,8,12,16,19 across all classes. The ability increase does not limit you to increasing a stat(or two) that are class specific. It allows your choice of stat/stats to increase. Does that not imply that it should be character level for the 4,8,12,16,19 bumps and the additional ones for rogue and fighter should be class level dependent. I am running a Rogue(Assassin)/Fighter. I went from Rog3 to Rog3/Ftr1 and skipped stat bump as the book implies. Then went to Rog3/Ftr2, Rog3/Ftr3(Champion) so that I got the archery fighting style and the improved crit range. The next level went Rog4/Ftr3 with a stat bump and my next will be Rog4/Ftr4 just to get the stat bump by the rules. Stats are not class dependent so the training that I have undergone between the two classes making up my character should still increase my stats at stat bump levels independent of the class I choose. Yes, Rog and Ftr use different primary skills, but the increase gives you the choice of skills not class skills. Lets look at Ftr/Pal multi-class. They both use strength, why wouldn't the stat bumps happen every 4 character levels instead of class levels? </p><p></p><p>Cadhla</p></blockquote><p></p>
[QUOTE="LdCadhla, post: 7259016, member: 6899086"] Yes, fighter gets additional bumps at 6 and 14. Rogue gets an additional at 10. With that being said, every other stat bump is at 4,8,12,16,19 across all classes. The ability increase does not limit you to increasing a stat(or two) that are class specific. It allows your choice of stat/stats to increase. Does that not imply that it should be character level for the 4,8,12,16,19 bumps and the additional ones for rogue and fighter should be class level dependent. I am running a Rogue(Assassin)/Fighter. I went from Rog3 to Rog3/Ftr1 and skipped stat bump as the book implies. Then went to Rog3/Ftr2, Rog3/Ftr3(Champion) so that I got the archery fighting style and the improved crit range. The next level went Rog4/Ftr3 with a stat bump and my next will be Rog4/Ftr4 just to get the stat bump by the rules. Stats are not class dependent so the training that I have undergone between the two classes making up my character should still increase my stats at stat bump levels independent of the class I choose. Yes, Rog and Ftr use different primary skills, but the increase gives you the choice of skills not class skills. Lets look at Ftr/Pal multi-class. They both use strength, why wouldn't the stat bumps happen every 4 character levels instead of class levels? Cadhla [/QUOTE]
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