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General Tabletop Discussion
D&D Older Editions
Ability score modifiers and missile weapons
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<blockquote data-quote="SonOfFeanor" data-source="post: 8350725" data-attributes="member: 7031696"><p>Just to be crystal clear, I compiled all the missile weapons from the Arms & Equipment Guide and noted which ability score modifiers I believe are used for each. Feel free to chime in anyone if you see some that are wrong/you disagree with.</p><p></p><p></p><p>- Arquebus [should you choose to allow it], blowgun, crossbow (light, heavy, hand), sling, and staff sling - Dex. modifies the attack roll, but no Str. damage adjustments</p><p></p><p>- Bola, dagger, dirk, knife, dart, throwing/hand axe, harpoon, javelin, spear, trident*, warhammer, club*<em>, and hammer***</em> - Dex. modifies the attack roll, and Str. modifies damage</p><p></p><p>- Bows (long, short, composite long, composite short) - Dex. modifies the attack roll, and Str. penalties will reduce the damage. Strength bonuses will only increase the damage if the bow is specially-made to take advantage of the user’s strength.</p><p></p><p>- Lasso and net - Dex. modifies the attack roll, but Str. is N/A since these don’t cause damage.</p><p></p><p>- Siege weapons - no Dex/Str modifications</p><p></p><p></p><p>*Can tridents be thrown? It didn’t explicitly say.</p><p></p><p>**Apparently clubs can be missile weapons. I assumed their inclusion on the “Missile Weapon Ranges” table in PHB was a mistake, but the Arms & Equip Guide cited some historical example of Saxons throwing them in battle.</p><p></p><p>***The “Missile Weapon Ranges” table also includes a “hammer.” I wonder if they mean a war hammer, or if it’s a separate weapon. The A&E Guide says war hammers can be thrown, but this PHB table didn’t specifically say “war hammer,” which is why I wonder if “hammer” = “war hammer."</p></blockquote><p></p>
[QUOTE="SonOfFeanor, post: 8350725, member: 7031696"] Just to be crystal clear, I compiled all the missile weapons from the Arms & Equipment Guide and noted which ability score modifiers I believe are used for each. Feel free to chime in anyone if you see some that are wrong/you disagree with. - Arquebus [should you choose to allow it], blowgun, crossbow (light, heavy, hand), sling, and staff sling - Dex. modifies the attack roll, but no Str. damage adjustments - Bola, dagger, dirk, knife, dart, throwing/hand axe, harpoon, javelin, spear, trident*, warhammer, club*[I], and hammer***[/I] - Dex. modifies the attack roll, and Str. modifies damage - Bows (long, short, composite long, composite short) - Dex. modifies the attack roll, and Str. penalties will reduce the damage. Strength bonuses will only increase the damage if the bow is specially-made to take advantage of the user’s strength. - Lasso and net - Dex. modifies the attack roll, but Str. is N/A since these don’t cause damage. - Siege weapons - no Dex/Str modifications *Can tridents be thrown? It didn’t explicitly say. **Apparently clubs can be missile weapons. I assumed their inclusion on the “Missile Weapon Ranges” table in PHB was a mistake, but the Arms & Equip Guide cited some historical example of Saxons throwing them in battle. ***The “Missile Weapon Ranges” table also includes a “hammer.” I wonder if they mean a war hammer, or if it’s a separate weapon. The A&E Guide says war hammers can be thrown, but this PHB table didn’t specifically say “war hammer,” which is why I wonder if “hammer” = “war hammer." [/QUOTE]
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