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Ability Score Point Cost − what does a 16 cost?
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<blockquote data-quote="Yaarel" data-source="post: 7262944" data-attributes="member: 58172"><p>I notice when comparing the 3d6 point method versus the 4xPrime method, 4xPrime is slighty stronger than 3d6 when the prime is lower, and slightly weaker than 3d6 when the prime is higher. The result of the 4xPrime method is arrays that feel equally good. It is probably the ideal.</p><p></p><p>The 4xPrime method has an oddity where if a score is less than 10, it will be an odd number. But this is good too. A race can use the +1 improvement to bump up the odd score to an even one, thus reducing the penalty. And the featless Human can bump up all odd-number penalties, as a race feature. This accident of mechanics is great for character building.</p><p></p><p>The 4xPrime method can even handle very low scores, if the player desires.</p><p></p><p>Score: Points</p><p>9: −1</p><p>7: −2</p><p>5: −3</p><p>3: −4</p><p></p><p>So for example, if a player wants a score of 3, it will reduce the total value of the array by 4 points. Normally unrecommended but possible for certain character concepts. If a player creates an array with an Charisma score of 9, for a Drow Elf, the player can then use the Drow Elf +1 improvement to boost the 9 to a 10, thus eliminating the penalty.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7262944, member: 58172"] I notice when comparing the 3d6 point method versus the 4xPrime method, 4xPrime is slighty stronger than 3d6 when the prime is lower, and slightly weaker than 3d6 when the prime is higher. The result of the 4xPrime method is arrays that feel equally good. It is probably the ideal. The 4xPrime method has an oddity where if a score is less than 10, it will be an odd number. But this is good too. A race can use the +1 improvement to bump up the odd score to an even one, thus reducing the penalty. And the featless Human can bump up all odd-number penalties, as a race feature. This accident of mechanics is great for character building. The 4xPrime method can even handle very low scores, if the player desires. Score: Points 9: −1 7: −2 5: −3 3: −4 So for example, if a player wants a score of 3, it will reduce the total value of the array by 4 points. Normally unrecommended but possible for certain character concepts. If a player creates an array with an Charisma score of 9, for a Drow Elf, the player can then use the Drow Elf +1 improvement to boost the 9 to a 10, thus eliminating the penalty. [/QUOTE]
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Ability Score Point Cost − what does a 16 cost?
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