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General Tabletop Discussion
*Dungeons & Dragons
Ability Score Potpourri (Split Dex? Whither Willpower?)
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<blockquote data-quote="DND_Reborn" data-source="post: 8092161" data-attributes="member: 6987520"><p>The simplest rule I've come up with for people who want DR in 5E is this:</p><p></p><p>Half of the AC bonus (round up) stays to AC, the other half (round down) goes to DR.</p><p>So, half-place (AC 15) is a +5 bonus, half (up) is +3, giving it a new AC 13. The other half (down) is 2, giving it 2 points of DR.</p><p>Plate mail (AC 18) is a +8 bonus, so splits evenly +4/4 giving AC 14 and DR 4.</p><p></p><p></p><p>Yes, mental scores are much more of a bust IMO. You can have guys with average smarts with a Wizard with INT 18, and simply can't solve a puzzle their PC could... so, as DM, I let them roll, and if they roll well I give the player a "hint" to help them solve the puzzle/riddle/etc. Same thing when you have a quiet player but their PC has CHA 20 with social skills. They just have a hard time role-playing the PC.</p><p></p><p>In that way, I think that the mental scores should be replaced more with skills or traits or such that more represent what their PCs can do with their mental ability.</p><p></p><p></p><p>The real issue with things like this is there are just <em>so many</em> things that a game designer is trying to cram into 3-4 attributes. So, yes, there are <em>more</em> than enough to key off of each IMO, the hard part is defining them really well.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8092161, member: 6987520"] The simplest rule I've come up with for people who want DR in 5E is this: Half of the AC bonus (round up) stays to AC, the other half (round down) goes to DR. So, half-place (AC 15) is a +5 bonus, half (up) is +3, giving it a new AC 13. The other half (down) is 2, giving it 2 points of DR. Plate mail (AC 18) is a +8 bonus, so splits evenly +4/4 giving AC 14 and DR 4. Yes, mental scores are much more of a bust IMO. You can have guys with average smarts with a Wizard with INT 18, and simply can't solve a puzzle their PC could... so, as DM, I let them roll, and if they roll well I give the player a "hint" to help them solve the puzzle/riddle/etc. Same thing when you have a quiet player but their PC has CHA 20 with social skills. They just have a hard time role-playing the PC. In that way, I think that the mental scores should be replaced more with skills or traits or such that more represent what their PCs can do with their mental ability. The real issue with things like this is there are just [I]so many[/I] things that a game designer is trying to cram into 3-4 attributes. So, yes, there are [I]more[/I] than enough to key off of each IMO, the hard part is defining them really well. [/QUOTE]
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Ability Score Potpourri (Split Dex? Whither Willpower?)
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