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General Tabletop Discussion
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Ability Score Potpourri (Split Dex? Whither Willpower?)
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<blockquote data-quote="DND_Reborn" data-source="post: 8092186" data-attributes="member: 6987520"><p>Thanks. Others have suggested similar rules. I've play tested it and it works well IMO. It is pretty easy to implement, too, IME.</p><p></p><p></p><p>Well, it just depends on what you want. I know I am smart. Smarter than most. So, when I play a PC with an INT 14 or lower, I will hold back on helping solve things and try to let the other players do it first. The same is true when it comes to planning and strategy for an encounter or mission. If the others are having trouble, sometimes I will even <em>roll</em> and INT check for my PC and <em>if I roll well enough</em> I will contribute my ideas and help them, or just tell them the answer to the puzzle, etc. because for me if I am playing a Strong PC with a average to low INT, I want to role-play that part of my character, too.</p><p></p><p>Sure, sometimes average people have strokes of brilliance, and I allow fate to determine if my PC does. Now, If my PC has INT 16 or better, I will play them as smart as I can. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>Yeah, as a DM I just have to sometimes use dice rolls when the PC's ability exceeds the player's. IMO there is nothing wrong with this. If the game had a physical aspect (you do push-ups, and each one represents what your attack d20 roll would be, etc.) then I would have a hard time with that eventually--I'd get tired. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>LOL! At least reasonably so, yeah.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8092186, member: 6987520"] Thanks. Others have suggested similar rules. I've play tested it and it works well IMO. It is pretty easy to implement, too, IME. Well, it just depends on what you want. I know I am smart. Smarter than most. So, when I play a PC with an INT 14 or lower, I will hold back on helping solve things and try to let the other players do it first. The same is true when it comes to planning and strategy for an encounter or mission. If the others are having trouble, sometimes I will even [I]roll[/I] and INT check for my PC and [I]if I roll well enough[/I] I will contribute my ideas and help them, or just tell them the answer to the puzzle, etc. because for me if I am playing a Strong PC with a average to low INT, I want to role-play that part of my character, too. Sure, sometimes average people have strokes of brilliance, and I allow fate to determine if my PC does. Now, If my PC has INT 16 or better, I will play them as smart as I can. :) Yeah, as a DM I just have to sometimes use dice rolls when the PC's ability exceeds the player's. IMO there is nothing wrong with this. If the game had a physical aspect (you do push-ups, and each one represents what your attack d20 roll would be, etc.) then I would have a hard time with that eventually--I'd get tired. :) LOL! At least reasonably so, yeah. [/QUOTE]
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